Rpg Systems

Use when designing, tuning, or reviewing the core RPG systems triad — character progression (leveling, skills, attributes, classless vs. class), the economy (currencies, faucets/sinks, crafting materials), and loot & itemization (rarity tiers, drop rates, legendary/unique design). Also use to diagnose "leveling feels pointless", "the world scales with me", "players hoard their best items", "every legendary is just +stats", "the economy inflated", or "more loot but it means less". Triggers on "progression", "leveling", "level scaling", "skill system", "attributes", "economy", "currency", "gold sink", "faucet", "inflation", "loot", "itemization", "rarity", "drop rate", "legendary", "build-defining", "auction house", "hoarding".

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rondorkerin/gamestack/tree/main/plugins/gamestack/skills/rpg-systems commit 1103735429

Frequently asked questions

npx skillmds@latest add rondorkerin/rpg-systems