UI UX And Feedback

Use when designing, auditing, or generating a HUD, menu system, or feedback vocabulary for any genre — information hierarchy, diegetic vs. non-diegetic classification, cognitive load budgeting, feedback channel design, menu flow, input modality, and accessibility. Also use to diagnose a UI that is cluttered, that players ignore, that confuses state, or where players miss critical information. Triggers on "UI", "UX", "HUD", "menus", "interface", "diegetic UI", "non-diegetic", "information hierarchy", "cognitive load", "the UI is cluttered", "players miss important info", "feedback vocabulary", "onboarding UI", "accessibility", "colorblind", "button remapping", "contextual HUD", "minimap", "waypoints", "icon soup", "menu hell", "screen shake", "feedback loop", "affordances", "signifiers".

rondorkerin Updated

File contents

rondorkerin/gamestack/tree/main/plugins/gamestack/skills/ui-ux-and-feedback commit 951015a94a

Frequently asked questions

npx skillmds@latest add rondorkerin/ui-ux-and-feedback