Worldbuilding And Lore

Use when building a world bible and deciding how lore reaches the player — the iceberg principle (author the whole world, surface ~10%), environmental & item-description storytelling, an "alien but coherent" identity that survives procedural generation, deep history as faction-proxy pantheons, and ludonarrative harmony (mechanics that are the story). Also use to diagnose lore that info-dumps, feels generic-fantasy, or has gaps that read as contradictions rather than mystery. Triggers on "worldbuilding", "world bible", "lore", "iceberg", "environmental storytelling", "item descriptions", "show don't tell", "alien but coherent", "ludonarrative", "lore dump", "deep history", "mythology".

rondorkerin Updated

File contents

rondorkerin/gamestack/tree/main/plugins/gamestack/skills/worldbuilding-and-lore commit becc7f246e

Frequently asked questions

npx skillmds@latest add rondorkerin/worldbuilding-and-lore