Gauntlet

Use when work must be driven to exhaustion across many delegated sessions rather than one at a time — an endless gauntlet, a campaign that re-arms instead of ending, "keep going until every issue and roadmap item is done", a batch that finished while new work kept arriving, or a coordinator asking what is left across the roadmap and the tracker at once. Also on "re-arm", "rearm", "next wave", "quick wins first", and when a campaign looks finished and the loop must decide whether to start another.

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RubyEyedReaper/Odin-Skills/tree/main/skills/gauntlet commit 28a99f02d8

Frequently asked questions

npx skillmds@latest add rubyeyedreaper/gauntlet