dotnet-realtime-communication
Real-time communication patterns for .NET applications. Compares SignalR (full-duplex over WebSockets with automatic fallback), Server-Sent Events (SSE, built-in to ASP.NET Core in .NET 10), JSON-RPC 2.0 (structured request-response over any transport), and gRPC streaming (high-performance binary streaming). Provides decision guidance for choosing the right protocol based on requirements.
Scope
- SignalR hubs (WebSocket, auto-fallback, scaling)
- Server-Sent Events (SSE, built-in .NET 10)
- JSON-RPC 2.0 over any transport
- gRPC streaming for high-performance binary
- Protocol comparison and decision guidance
Out of scope
- HTTP client factory and resilience pipelines -- see [skill:dotnet-http-client] and [skill:dotnet-resilience]
- Native AOT architecture and trimming -- see [skill:dotnet-native-aot] and [skill:dotnet-trimming]
- Blazor-specific SignalR usage -- see [skill:dotnet-blazor-patterns]
Cross-references: [skill:dotnet-grpc] for gRPC streaming implementation details and all four streaming patterns. See [skill:dotnet-integration-testing] for testing real-time communication endpoints. See [skill:dotnet-blazor-patterns] for Blazor-specific SignalR circuit management and render mode interaction.
Protocol Comparison
| Protocol | Direction | Transport | Format | Browser Support | Best For |
|---|---|---|---|---|---|
| SignalR | Full-duplex | WebSocket, SSE, Long Polling (auto-negotiation) | JSON or MessagePack | Yes (JS/TS client) | Interactive apps, chat, dashboards, collaborative editing |
| SSE (.NET 10) | Server-to-client only | HTTP/1.1+ | Text (typically JSON lines) | Yes (native EventSource API) | Notifications, live feeds, status updates |
| JSON-RPC 2.0 | Request-response | Any (HTTP, WebSocket, stdio) | JSON | Depends on transport | Tooling protocols (LSP), structured RPC over simple transports |
| gRPC streaming | All four patterns | HTTP/2 | Protobuf (binary) | Limited (gRPC-Web) | Service-to-service, high-throughput, low-latency streaming |
When to Choose What
- SignalR: You need bidirectional real-time communication with browser clients. SignalR handles transport negotiation automatically (WebSocket preferred, falls back to SSE, then Long Polling). Use when clients need to both send and receive in real time.
- SSE (.NET 10 built-in): You only need server-to-client push. Simpler than SignalR when bidirectional communication
is not required. Built into ASP.NET Core in .NET 10 -- no additional packages needed. Works with the browser's native
EventSourceAPI. - JSON-RPC 2.0: You need structured request-response semantics over a simple transport. Used by Language Server Protocol (LSP) and some .NET tooling. Not a streaming protocol -- use when you need named methods with typed parameters over WebSocket or stdio.
- gRPC streaming: Service-to-service streaming with maximum performance. Supports all four streaming patterns (unary, server streaming, client streaming, bidirectional). Best when both endpoints are .NET services or gRPC-compatible. See [skill:dotnet-grpc] for implementation details.
SignalR
SignalR provides real-time web functionality with automatic connection management and transport negotiation.
Server Setup
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddSignalR(options =>
{
options.EnableDetailedErrors = builder.Environment.IsDevelopment();
options.MaximumReceiveMessageSize = 64 * 1024; // 64 KB
options.KeepAliveInterval = TimeSpan.FromSeconds(15);
});
var app = builder.Build();
app.MapHub<NotificationHub>("/hubs/notifications");
```text
### Hub Implementation
```csharp
public sealed class NotificationHub(
ILogger<NotificationHub> logger) : Hub
{
public override async Task OnConnectedAsync()
{
var userId = Context.UserIdentifier;
if (userId is not null)
{
await Groups.AddToGroupAsync(Context.ConnectionId, $"user:{userId}");
}
await base.OnConnectedAsync();
}
// Client-to-server method
public async Task SendMessage(string channel, string message)
{
// Broadcast to all clients in the channel group
await Clients.Group(channel).SendAsync("ReceiveMessage",
Context.UserIdentifier, message);
}
// Server-to-client streaming
public async IAsyncEnumerable<StockPrice> StreamPrices(
string symbol,
[EnumeratorCancellation] CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
yield return await GetLatestPrice(symbol, cancellationToken);
await Task.Delay(1000, cancellationToken);
}
}
}
```text
### Strongly-Typed Hubs
Use interfaces to get compile-time safety for client method calls:
```csharp
public interface INotificationClient
{
Task ReceiveMessage(string user, string message);
Task OrderStatusChanged(int orderId, string status);
}
public sealed class NotificationHub(
ILogger<NotificationHub> logger) : Hub<INotificationClient>
{
public async Task SendMessage(string channel, string message)
{
// Compile-time checked -- no magic strings
await Clients.Group(channel).ReceiveMessage(
Context.UserIdentifier!, message);
}
}
```text
### Sending from Outside Hubs
Inject `IHubContext` to send messages from background services or controllers:
```csharp
public sealed class OrderService(
IHubContext<NotificationHub, INotificationClient> hubContext)
{
public async Task UpdateOrderStatus(int orderId, string userId, string status)
{
// Send to specific user group
await hubContext.Clients.Group($"user:{userId}")
.OrderStatusChanged(orderId, status);
}
}
```text
### Transport Negotiation
SignalR automatically negotiates the best transport:
1. **WebSocket** (preferred) -- full-duplex, lowest latency
2. **Server-Sent Events** -- server-to-client only, falls back when WebSockets unavailable
3. **Long Polling** -- universal fallback, highest latency
Force a specific transport when needed:
```csharp
// Server: disable specific transports
app.MapHub<NotificationHub>("/hubs/notifications", options =>
{
options.Transports = HttpTransportType.WebSockets |
HttpTransportType.ServerSentEvents;
// Disables Long Polling
});
```text
### MessagePack Protocol
Use MessagePack for smaller payloads and faster serialization:
```csharp
// Server
builder.Services.AddSignalR()
.AddMessagePackProtocol();
// Client (JavaScript)
// new signalR.HubConnectionBuilder()
// .withUrl("/hubs/notifications")
// .withHubProtocol(new signalR.protocols.msgpack.MessagePackHubProtocol())
// .build();
```text
### Connection Lifecycle
Override `OnConnectedAsync` and `OnDisconnectedAsync` to manage connection state:
```csharp
public sealed class NotificationHub(
ILogger<NotificationHub> logger,
IConnectionTracker tracker) : Hub<INotificationClient>
{
public override async Task OnConnectedAsync()
{
var userId = Context.UserIdentifier;
var connectionId = Context.ConnectionId;
logger.LogInformation("Client {ConnectionId} connected (user: {UserId})",
connectionId, userId);
// Track connection for presence features
if (userId is not null)
{
await tracker.AddConnectionAsync(userId, connectionId);
await Groups.AddToGroupAsync(connectionId, $"user:{userId}");
}
await base.OnConnectedAsync();
}
public override async Task OnDisconnectedAsync(Exception? exception)
{
var userId = Context.UserIdentifier;
var connectionId = Context.ConnectionId;
if (exception is not null)
{
logger.LogWarning(exception,
"Client {ConnectionId} disconnected with error", connectionId);
}
if (userId is not null)
{
await tracker.RemoveConnectionAsync(userId, connectionId);
}
await base.OnDisconnectedAsync(exception);
}
}
```text
### Groups Management
Groups provide a lightweight pub/sub mechanism. Connections can belong to multiple groups and group membership is managed per-connection:
```csharp
public sealed class ChatHub : Hub<IChatClient>
{
// Join a room (called by clients)
public async Task JoinRoom(string roomName)
{
await Groups.AddToGroupAsync(Context.ConnectionId, roomName);
await Clients.Group(roomName).UserJoined(Context.UserIdentifier!, roomName);
}
// Leave a room
public async Task LeaveRoom(string roomName)
{
await Groups.RemoveFromGroupAsync(Context.ConnectionId, roomName);
await Clients.Group(roomName).UserLeft(Context.UserIdentifier!, roomName);
}
// Send to specific group
public async Task SendToRoom(string roomName, string message)
{
await Clients.Group(roomName).ReceiveMessage(
Context.UserIdentifier!, message);
}
// Send to all except caller
public async Task BroadcastExceptSelf(string message)
{
await Clients.Others.ReceiveMessage(
Context.UserIdentifier!, message);
}
}
```text
Groups are not persisted -- they are cleared when a connection disconnects. Re-add connections to groups in `OnConnectedAsync` if needed (e.g., from a database or cache).
### Client-to-Server Streaming
Clients can stream data to the hub using `IAsyncEnumerable<T>` or `ChannelReader<T>`:
```csharp
public sealed class UploadHub : Hub
{
// Accept a stream of items from the client
public async Task UploadData(
IAsyncEnumerable<SensorReading> stream,
CancellationToken cancellationToken)
{
await foreach (var reading in stream.WithCancellation(cancellationToken))
{
await ProcessReading(reading);
}
}
}
```text
### Authentication
SignalR uses the same authentication as the ASP.NET Core host. For WebSocket connections, the access token is sent via query string because WebSocket does not support custom headers:
```csharp
// Server: configure JWT for SignalR
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(options =>
{
options.Authority = "https://identity.example.com";
options.Events = new JwtBearerEvents
{
=>
{
// Read token from query string for WebSocket requests
var accessToken = context.Request.Query["access_token"];
var path = context.HttpContext.Request.Path;
if (!string.IsNullOrEmpty(accessToken) &&
path.StartsWithSegments("/hubs"))
{
context.Token = accessToken;
}
return Task.CompletedTask;
}
};
});
builder.Services.AddAuthorization();
var app = builder.Build();
app.UseAuthentication();
app.UseAuthorization();
app.MapHub<NotificationHub>("/hubs/notifications")
.RequireAuthorization();
```text
Access `Context.UserIdentifier` in the hub to identify the authenticated user. By default this maps to the `ClaimTypes.NameIdentifier` claim. Customize with `IUserIdProvider`:
```csharp
public sealed class EmailUserIdProvider : IUserIdProvider
{
public string? GetUserId(HubConnectionContext connection)
{
return connection.User?.FindFirst(ClaimTypes.Email)?.Value;
}
}
// Register
builder.Services.AddSingleton<IUserIdProvider, EmailUserIdProvider>();
```text
### Scaling with Backplane
For multi-server deployments, use a backplane to synchronize messages across instances. Without a backplane, messages sent on one server are not visible to connections on other servers.
**Redis backplane:**
```csharp
## Detailed Examples
See [references/detailed-examples.md](references/detailed-examples.md) for complete code samples and advanced patterns.