Incentive design for support
Attaching pay to a metric does not reward the underlying behaviour. It rewards optimisation of the measured proxy. Goodhart's law is not a cautionary tale — it is the default outcome unless the scheme is designed around it.
The common failure: pick the easiest number on the dashboard, multiply it by a bonus pool, and act surprised when quality drops, customers get rushed off the phone, or evaluators start seeing a narrow band of "safe" tickets. The metric you pay on becomes the job, and everything not in the formula stops mattering.
Step 1: name what you are actually trying to change
Write the behaviour in plain language before touching a spreadsheet:
- "Agents resolve the customer's issue without unnecessary repeat contact"
- "Agents maintain quality while handling a fair share of volume"
If you cannot state it without a metric name, the incentive will not track intent. Map each behaviour to leading indicators (what agents control on this ticket) and lagging outcomes (what you care about over a month). Pay should lean on leading indicators you can observe fairly; lagging outcomes are guardrails, not primary targets.
Step 2: classify metrics by incentive survivability
| Survivability | Examples | Why |
|---|---|---|
| Low | Raw CSAT, first-response time alone, contacts per hour alone | Easy to game; confounded by mix; customer and system driven |
| Medium | QA score (with calibration), FCR on defined strata, adherence | Gameable but auditable with guardrails and mix control |
| Higher | Repeat contact on comparable work, calibrated QA on random sample, composite with caps | Harder to optimise locally without showing up elsewhere |
No single metric survives alone. Every primary measure needs at least one guardrail — a metric that must stay within bounds or the bonus zeroes. Typical pairs:
- Throughput primary → quality guardrail (QA floor or repeat-contact ceiling)
- Quality primary → productivity floor (minimum handled volume or occupancy band)
- CSAT primary → QA floor and complaint-rate ceiling
State the guardrail explicitly in the scheme document. "Agents should still care about quality" is not a guardrail.
Step 3: catalogue gaming modes before launch
For each proposed primary metric, list how a rational agent maximises pay while harming the customer or the business. If you cannot list modes, you have not understood the metric.
| Metric | Common gaming modes |
|---|---|
| QA score | Cherry-picking easy tickets; avoiding hard queues; disputing every markdown; graders softening under pressure |
| Handle time / AHT | Rushing closures; premature resolves; transferring to avoid clock |
| FCR | Marking resolved without fix; narrow definition excludes repeats |
| CSAT | Survey coaching; closing before survey; selecting channels with higher baseline |
| Adherence | Login padding; avoiding work during measured intervals |
| Contacts per hour | Skipping documentation; bulk-closing; avoiding complex work |
For each mode, decide: detect (reporting), prevent (routing or WFM rule), or accept (document as known distortion). Undetected modes become culture.
Step 4: design the scheme structure
Principles that hold up in practice:
- Pay on what agents control on the ticket, adjusted for mix where comparison is used. Unadjusted team rankings on different queues are unfair and gameable.
- Use periods long enough to survive noise — weekly SPIFFs on QA with n=3 evaluations reward luck. Align payout period with sample size you can defend.
- Cap upside on any single metric so optimising one dimension cannot dominate.
- Keep the formula readable. If agents cannot explain how they got paid, they will not trust it and will optimise blindly.
- Separate team and individual components deliberately. Team bonuses help collaboration; individual bonuses help accountability. Mixing both without design produces free-riding or sabotage — pick one as primary.
Never invent pay percentiles or industry bonus benchmarks. If you do not have the organisation's actual comp bands, payout history, or union/contract constraints, say so and design the logic without fabricated "typical" percentages. Offer ranges as hypotheses to validate with HR, not as facts.
Step 5: governance and review
Before launch, agree:
- Sample design — random vs risk-based QA; who selects tickets
- Mix adjustment method — same as internal reporting, documented
- Dispute route — same seriousness as QA used for coaching
- Review cadence — monthly check of guardrails and gaming signals
- Sunset clause — schemes left running unchanged for years accumulate exploits
After launch, watch guardrail metrics first. If quality falls while the primary rises, the scheme is working as designed — and that design is wrong.
Traps
- Paying on CSAT alone — mix, survey bias, and small sample make this the most gamed metric in support.
- Bonus on rank — zero-sum ranking destroys collaboration and rewards queue selection.
- Guardrails in prose only — not in the payout formula.
- Changing the formula mid-period without pro-rating or grandfathering.
- Using coaching QA for pay without a separate evaluation stream or stricter calibration — agents will treat every evaluation as a wage dispute.
- Fabricating "market standard" bonus percentages to justify the plan.
Present results to the user
- Stated behavioural intent — what the scheme is trying to improve, in non-metric language.
- Primary metric(s) and guardrail(s) — with explicit pairing and payout logic (structure, not invented dollar amounts unless the user supplied comp data).
- Gaming mode register — per metric, with detect/prevent/accept for each.
- Mix and fairness controls — how comparison groups are defined.
- Sample and period design — long enough for the evaluation count to mean something; dispute route.
- Launch governance — review cadence, signals to watch, sunset/revision trigger.
- Explicit gaps — any comp bands, contract limits, or historical payout data you did not have and therefore did not assume.