Rigging

Skeleton design, IK/FK, constraints, drivers, controllers, weight painting, skinning, deformation, correctives, facial rigs, eye systems, advanced subsystems (foot roll, hands, wings, tails, multi-leg, space switching), auto-rig, and mocap retarget.

SAMRADDHASHRIVASTAVATECH Updated

File contents

SAMRADDHASHRIVASTAVATECH/veyron-skill-and-mcp-pack/tree/main/estate/skills-files/bakg/rigging commit 8cbbf1a796

Frequently asked questions

npx skillmds@latest add samraddhashrivastavatech/rigging