Build the story architecture
Use when story-architecture is the current gate.
- Read repo instructions,
PRESENTATION-BRIEF.md,EVIDENCE-LEDGER.md, and cited source files before structuring the talk. - Require one memorable thesis.
- Require an explicit audience change from where the talk starts to where it should end.
- Write
STORY.mdfromtemplates/STORY.md. - Write
STORYBOARD.mdfromtemplates/STORYBOARD.md. - Build the story from the approved brief and supported evidence claims only.
- If a chapter needs unsupported evidence, return the work to evidence instead of letting the chapter enter the story.
- Assign each chapter a role such as context, tension, proof, decision, action, or closing commitment.
- Write spoken transitions that explain why the next chapter or slide must exist.
- Separate the main-talk range from backup or Q&A material.
- Require one necessary job and one dominant message per slide. Split the slide rather than shrink text or pack distinct messages onto one page. Remove ornamental, duplicate, or “nice to have” pages.
Human-Writing & Narrative Craftsmanship (human-writing)
- Material-First: Base every slide's dominant message on verified evidence, real data, or concrete case studies. Never invent hypothetical filler to inflate page count.
- Zero AI Clichés: Ban empty buzzwords, corporate jargon, fake slogans, "不是...而是..." formulaic sentences, and symmetric bullet padding.
- Audience-Centric Progression: Ensure each slide naturally resolves the audience's immediate question raised by the previous slide.
Wang Yong-Fu (福哥) Instructional Design (wang-yongfu-teaching-craft)
- Opening 5 Essentials (開場五件事): Structure Opening Slides (01-03) with:
- Self-Intro (Why Me / Credibility)
- Ice-breaker (Relevant, low-risk emotional connection)
- Roadmap & Time Agenda
- Team Dynamics / Alignment
- Commitment Request (Easy-to-commit micro-actions)
- Interactive Teaching Method Mapping: In
STORYBOARD.md, assign each slide/section its active learning modality:問答法 (Questioning): Cue -> Mirror -> Praise -> Insight個案討論/事件還原法 (Case Reconstruction): Incident -> Dilemma Choice -> Reveal RealityPESOS 演練法 (Practice): Explain -> Demonstrate -> Practice -> Feedback小組討論法 (Group Dialogue): Prompt -> Timeboxed Discussion -> Report -> Summary
- "Teacher Speaks Less, Students Learn More": Shift cognitive load to the audience through prompts, choices, and exercises rather than endless lecturing.
Visual Pattern Mapping (diagram-design)
In STORYBOARD.md, assign each slide a concrete visual archetype from diagram-design (39 patterns) or UI layout:
Hero/Title: High-impact typography + single subtitleKPI/Metrics: 2–4 bold numeric callout cardsArchitecture/System: Component blocks + directional data pathsMatrix/Quadrant: 2×2 decision or prioritization matrixProcess/Timeline: Linear or stage progression with distinct milestonesFlywheel/Loop: Reinforcing state cycleComparison/Table: Side-by-side card grid or 2-column contrast
Sub-agent Parallel Deck Expansion Rules
Once the representative prototype (Gate 6) is approved:
- Split the
STORYBOARD.mdchapters across parallel sub-agents (e.g. Chapter 1 slides to Agent A, Chapter 2 slides to Agent B). - Each sub-agent consumes the approved
designtoken system, layout rules, and component patterns, drafting their assignedPagecomponents in parallel. - Assemble the generated pages into
slides/<id>/index.tsxbefore proceeding to Gate 7 (stage-grill).