Retro Tech Art Creator
Create retro tech art style visual content and documents. Primary output is images; documents are secondary.
Reference Source
- Type: Uploaded artifacts (DOCX + PDF + XLSX)
- Reference artifact types: DOCX, PDF, XLSX
- Reference File Type: PDF
- Style contracts: Extracted from concrete visual reference (PDF pages)
Supported Outputs
| Output |
Purpose |
| Image (PNG/JPG) |
Primary output - retro art illustrations, concept art, comic panels |
| PDF |
Styled design guides, reference documents |
| DOCX |
Editable design guides, style manuals |
| PPTX |
Presentation decks about retro art styles |
Default output: Image when user requests art; PDF when user requests a document/guide.
Core Workflow
1. Determine Output Type
- User requests artwork/illustration/comic -> Generate image(s)
- User requests guide/document/reference -> Create PDF or DOCX
- User requests presentation -> Create PPTX
2. Identify Sub-Style
Read references/style_contract.md section "Sub-Styles" for detailed guidance. Quick reference:
| Sub-Style |
Key Visual |
Mood |
Use For |
| Synthwave |
Neon grid, sunset, sports cars |
Nostalgic energy |
Music covers, game art |
| Vaporwave |
Statues, glitch, consumer culture |
Ironic melancholy |
Art prints, album art |
| Cyberpunk |
Neon rain, skyscrapers, noir |
Dystopian |
Comic panels, character art |
| Y2K Futurism |
Transparent, metallic, organic |
Tech optimism |
UI mockups, product design |
| Frutiger Aero |
Glossy, nature, blue-green |
Fresh, friendly |
Brand design, icons |
| Atom Punk |
Atomic age, space optimism |
Optimistic future |
Posters, illustrations |
| Retro Comic |
Halftone, bold lines, action |
Dynamic, expressive |
Comic panels, storyboards |
3. Apply Visual Style Contract
Read references/style_contract.md for full details. Key rules:
- Dark backgrounds: Use
#0b0b0f (deep blue-black) or #1a0f2e (dark purple)
- Neon accents: Hot pink
#ff2aa3, electric cyan #00f5ff, purple #7b2cff
- Highlights: Bright yellow
#ffe600, orange #ff7a00
- Text color: Off-white
#e7e7ff on dark backgrounds
- Typography: Bold sans-serif for headings; pixel/retro fonts for UI elements; brush/script for decorative accents
- Textures: CRT scanlines, VHS glitch, halftone dots, film grain, chrome/metallic
- Graphic elements: Laser grids, retro sun, wireframes, pixel art, palm silhouettes
4. Generate or Compose
For images: Use the image generation tool with detailed prompts incorporating:
- Sub-style identification
- Color palette (from style contract)
- Texture effects (CRT, halftone, grain)
- Specific graphic elements (grids, sun, wireframes)
- Aspect ratio appropriate to content
For documents: Follow references/structure_contract.md for section hierarchy and layout.
Color Palette Quick Reference
Synthwave Sunset
#ffd319 -> #ff901f -> #ff2975 -> #f222ff -> #8c1eff
Neon Arcade
Hot pink #ff2aa3, electric cyan #00f5ff, purple #7b2cff, yellow #ffe600
CRT Glow
Deep blue #0b0b0f, neon green #00ff88, blue #00d2ff
Cyberpunk Noir
Black #0a0a0a, red #ff003c, cyan #00f0ff, purple #7b00ff, yellow #fffc00
Typography Strategy
- Reference font: LiberationSerif (from PDF source)
- CJK support: Use Noto Sans CJK SC or system CJK fonts for Chinese content
- Heading style: Bold, large sans-serif (Commando, Hauser class) or serif with weight
- Body style: Clean sans-serif or serif for readability
- Decorative: Brush/script fonts (Streamster, Road Rage class) for accents
- Retro UI: Pixel fonts (VCR OSD Mono class) for tech/screen elements
For document output, always ensure CJK-capable font selection. Prefer a unified font strategy using Noto Sans CJK SC for all text when Chinese content is present.
Asset Generation
When generating images, include these visual elements as appropriate:
- Laser grid: Glowing neon grid lines extending to vanishing point
- Retro sun: Large setting sun with horizontal stripes (yellow to magenta gradient)
- Wireframe: Low-polygon 3D rendered style
- Pixel art: 8-bit / 16-bit game style pixel patterns
- Palm silhouettes: Tropical Miami vibe
- Chrome text: High-reflection metallic surface with gradient shine
- CRT overlay: Scanlines, RGB phosphor dots, screen curvature, vignette
Reference Files
| File |
When to Read |
references/style_contract.md |
Full color, typography, texture, and element specifications |
references/structure_contract.md |
Document section hierarchy, table formats, heading levels, page layout rules |
references/sota_analysis.md |
How contracts were derived from reference artifacts |
1---2name: retro-tech-illustration3description: Create retro tech art style visual content including images, illustrations, and design documents. Covers Synthwave, Vaporwave, Cyberpunk, retro comics, and retro-futuristic aesthetics. Use for neon-grid landscapes, pixel art, vaporwave scenes, CRT and halftone effects, color palettes, and typography systems for nostalgic 80s/90s tech-noir projects.4---56# Retro Tech Art Creator78Create retro tech art style visual content and documents. Primary output is images; documents are secondary.910## Reference Source1112- **Type**: Uploaded artifacts (DOCX + PDF + XLSX)13- **Reference artifact types**: DOCX, PDF, XLSX14- **Reference File Type**: PDF15- **Style contracts**: Extracted from concrete visual reference (PDF pages)1617## Supported Outputs1819| Output | Purpose |20|--------|---------|21| **Image (PNG/JPG)** | Primary output - retro art illustrations, concept art, comic panels |22| **PDF** | Styled design guides, reference documents |23| **DOCX** | Editable design guides, style manuals |24| **PPTX** | Presentation decks about retro art styles |2526**Default output**: Image when user requests art; PDF when user requests a document/guide.2728## Core Workflow2930### 1. Determine Output Type3132- User requests artwork/illustration/comic -> Generate image(s)33- User requests guide/document/reference -> Create PDF or DOCX34- User requests presentation -> Create PPTX3536### 2. Identify Sub-Style3738Read `references/style_contract.md` section "Sub-Styles" for detailed guidance. Quick reference:3940| Sub-Style | Key Visual | Mood | Use For |41|-----------|-----------|------|---------|42| Synthwave | Neon grid, sunset, sports cars | Nostalgic energy | Music covers, game art |43| Vaporwave | Statues, glitch, consumer culture | Ironic melancholy | Art prints, album art |44| Cyberpunk | Neon rain, skyscrapers, noir | Dystopian | Comic panels, character art |45| Y2K Futurism | Transparent, metallic, organic | Tech optimism | UI mockups, product design |46| Frutiger Aero | Glossy, nature, blue-green | Fresh, friendly | Brand design, icons |47| Atom Punk | Atomic age, space optimism | Optimistic future | Posters, illustrations |48| Retro Comic | Halftone, bold lines, action | Dynamic, expressive | Comic panels, storyboards |4950### 3. Apply Visual Style Contract5152Read `references/style_contract.md` for full details. Key rules:5354- **Dark backgrounds**: Use `#0b0b0f` (deep blue-black) or `#1a0f2e` (dark purple)55- **Neon accents**: Hot pink `#ff2aa3`, electric cyan `#00f5ff`, purple `#7b2cff`56- **Highlights**: Bright yellow `#ffe600`, orange `#ff7a00`57- **Text color**: Off-white `#e7e7ff` on dark backgrounds58- **Typography**: Bold sans-serif for headings; pixel/retro fonts for UI elements; brush/script for decorative accents59- **Textures**: CRT scanlines, VHS glitch, halftone dots, film grain, chrome/metallic60- **Graphic elements**: Laser grids, retro sun, wireframes, pixel art, palm silhouettes6162### 4. Generate or Compose6364**For images**: Use the image generation tool with detailed prompts incorporating:65- Sub-style identification66- Color palette (from style contract)67- Texture effects (CRT, halftone, grain)68- Specific graphic elements (grids, sun, wireframes)69- Aspect ratio appropriate to content7071**For documents**: Follow `references/structure_contract.md` for section hierarchy and layout.7273## Color Palette Quick Reference7475### Synthwave Sunset76`#ffd319` -> `#ff901f` -> `#ff2975` -> `#f222ff` -> `#8c1eff`7778### Neon Arcade79Hot pink `#ff2aa3`, electric cyan `#00f5ff`, purple `#7b2cff`, yellow `#ffe600`8081### CRT Glow82Deep blue `#0b0b0f`, neon green `#00ff88`, blue `#00d2ff`8384### Cyberpunk Noir85Black `#0a0a0a`, red `#ff003c`, cyan `#00f0ff`, purple `#7b00ff`, yellow `#fffc00`8687## Typography Strategy8889- **Reference font**: LiberationSerif (from PDF source)90- **CJK support**: Use Noto Sans CJK SC or system CJK fonts for Chinese content91- **Heading style**: Bold, large sans-serif (Commando, Hauser class) or serif with weight92- **Body style**: Clean sans-serif or serif for readability93- **Decorative**: Brush/script fonts (Streamster, Road Rage class) for accents94- **Retro UI**: Pixel fonts (VCR OSD Mono class) for tech/screen elements9596For document output, always ensure CJK-capable font selection. Prefer a unified font strategy using Noto Sans CJK SC for all text when Chinese content is present.9798## Asset Generation99100When generating images, include these visual elements as appropriate:101- **Laser grid**: Glowing neon grid lines extending to vanishing point102- **Retro sun**: Large setting sun with horizontal stripes (yellow to magenta gradient)103- **Wireframe**: Low-polygon 3D rendered style104- **Pixel art**: 8-bit / 16-bit game style pixel patterns105- **Palm silhouettes**: Tropical Miami vibe106- **Chrome text**: High-reflection metallic surface with gradient shine107- **CRT overlay**: Scanlines, RGB phosphor dots, screen curvature, vignette108109## Reference Files110111| File | When to Read |112|------|-------------|113| `references/style_contract.md` | Full color, typography, texture, and element specifications |114| `references/structure_contract.md` | Document section hierarchy, table formats, heading levels, page layout rules |115| `references/sota_analysis.md` | How contracts were derived from reference artifacts |