Gaming Infrastructure Standards

Multiplayer game hosting infrastructure. Use when orchestrating dedicated game servers with Agones (GameServer, Fleet, FleetAutoscaler CRDs, agones-sdk), running session-based servers on Kubernetes, matchmaking as a service (Open Match / open-match2, matchmaker tickets and backfill), managed backends (Amazon GameLift Servers, Azure PlayFab Multiplayer Servers, Unity Multiplay, Epic Online Services, Nakama/Heroic Labs, Edgegap), fleet scaling and cost per CCU or per session, UDP DDoS protection for game traffic, server browser and session allocation, or in-game voice/chat services and their compliance.

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