Controlling the Test Clock — Frames, Time, and the Recomposer
MainTestClock is the only knob that drives recomposition, animations, and LaunchedEffects in a Compose test. This skill explains its surface, the 16 ms frame model behind it, and how autoAdvance flips the test from "framework drives the clock" to "the test drives the clock". The animation recipe and the idle/wait recipe live in sibling skills — this one establishes the mechanics they both depend on.
When to use this skill
- The developer asks what
mainClock.advanceTimeBy(...)actually does, why it rounds up, or why the animation seems off by one frame. - The developer is migrating from
androidx.compose.ui.test.junit4.createComposeRule(v1) toandroidx.compose.ui.test.junit4.v2.createComposeRule(v2) and tests now require an explicitmainClock.runCurrent()oradvanceTimeBy(0). - The developer mentions
MainTestClock,TestCoroutineScheduler,TestMonotonicFrameClock,ComposeTimeoutException,advanceTimeUntil, or "test clock vs wall clock". - The developer is writing a test that needs a particular frame count and is unsure whether
advanceTimeBy(5)produces zero, one, or many frames. - The developer asks why the animation's
playTimeis still0after one frame.
When NOT to use this skill
- The goal is a deterministic animation test (the
autoAdvance = falserecipe). Use../testing-animations-deterministically/SKILL.md. - The goal is to wait on
IdlingResources, async work, or "the UI is settled". Use../synchronizing-with-idle/SKILL.md. - The goal is the higher-level test structure (rule wiring,
setContent, JUnit lifecycle). Use../../patterns/structuring-a-compose-test/SKILL.md. - The goal is choosing between
createComposeRuleandrunComposeUiTest. Use../../setup/choosing-test-rule-vs-runtest/SKILL.md.
Prerequisites
androidx.compose.ui:ui-testandandroidx.compose.ui:ui-test-junit4(or the JUnit-lessrunComposeUiTest) on the test source set.- A
ComposeContentTestRulefromcreateComposeRule()or aComposeUiTestreceiver fromrunComposeUiTest { … }. - PREFERRED: the v2 entry points (
androidx.compose.ui.test.junit4.v2.createComposeRule,androidx.compose.ui.test.v2.runComposeUiTest). The v1 forms are@Deprecated(level = WARNING)(skydoves hot take #6).
The mental model
MainTestClock is not a MonotonicFrameClock — it is an interface whose advance methods drive a kotlinx.coroutines.test.TestCoroutineScheduler. The recomposer reads frames from a TestMonotonicFrameClock whose withFrameNanos is implemented by delay(frameDelayMillis) against the same scheduler (TestMonotonicFrameClock.jvmAndAndroid.kt:105-117). Advancing the scheduler causes the delay to fire, which causes a frame to be produced, which runs onPerformTraversals and triggers measure+layout on each compose root.
MainTestClock.advanceTimeBy(ms)
│
▼ AbstractMainTestClock.advanceScheduler
TestCoroutineScheduler.advanceTimeBy(ms) → runCurrent()
│
▼ delay(frameDelayMillis) inside TestMonotonicFrameClock fires
performFrame() ── awaiters (withFrameNanos) resume FIRST
│ ── then onPerformTraversals → recomposition → measure/layout
▼
Recomposer applies snapshot writes
This is why autoAdvance = false is enough to freeze the entire UI: nothing else ticks the scheduler unless an explicit mainClock.advance* call is made (MainTestClock.kt:43-48 KDoc).
The MainTestClock surface
Every entry comes from compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MainTestClock.kt.
| Member | Behavior |
|---|---|
currentTime: Long |
Test clock time in milliseconds. NOT wall clock. Reads scheduler.currentTime (AbstractMainTestClock.kt:35-36). |
scheduler: TestCoroutineScheduler |
The scheduler the recomposer and clock share. Useful for runCurrent() from outside (MainTestClock.kt:84-99). |
autoAdvance: Boolean |
Default true. When true, framework auto-advances the clock during waitForIdle/waitUntil. When false, only explicit advanceTime* calls move the clock (MainTestClock.kt:101-115). |
advanceTimeByFrame() |
Advances by exactly one frame (16 ms on Android/Desktop). Implemented as advanceScheduler(frameDelayMillis) (AbstractMainTestClock.kt:40-42). |
advanceTimeBy(milliseconds, ignoreFrameDuration = false) |
Rounds up to the nearest multiple of frame duration unless ignoreFrameDuration = true (AbstractMainTestClock.kt:44-52, MainTestClock.kt:120-145). |
advanceTimeUntil(timeoutMillis = 1_000, condition) |
Advances frame-by-frame until condition() is true. Timeout is test clock. Throws ComposeTimeoutException (MainTestClock.kt:147-167, AbstractMainTestClock.kt:54-72). |
runCurrent() is exposed on AbstractMainTestClock (AbstractMainTestClock.kt:96-98) — it executes all tasks due at the current time without advancing the clock. Reach for it after toggling state in v2 if a queued task must run before the next assertion.
The frame model
- Frame duration:
DefaultFrameDelay = 16_000_000Lns = 16 ms (TestMonotonicFrameClock.jvmAndAndroid.kt:33). - Per-frame order inside
performFrame:- All
withFrameNanosawaiters resume with the new frame time. Animations live here. onPerformTraversalsruns — composition + measure + layout.- Resumptions queued by the awaiters are dispatched.
- All
Quoted from MainTestClock.kt:49-60:
If there is both a pending recomposition and an animation awaiting a frame time, ticking this clock will first send the new frame time to the animation, and then perform recomposition. … Because animations receive their frame time before recomposition, an animation will not get its start time in the first frame after kicking it off by toggling a state variable.
That last sentence is the reason every animation test does an extra advanceTimeByFrame() immediately after setContent to "kick off" the animation: the toggle frame schedules the animation; the next frame initializes its play time to 0 (skydoves hot take #3).
Workflow
1. Read currentTime only as a witness, never as a synchronization mechanism
// RIGHT — assert the clock advanced as much as the test asked
val before = rule.mainClock.currentTime
rule.mainClock.advanceTimeBy(durationMillis = 320)
assertEquals(320, rule.mainClock.currentTime - before)
// WRONG
while (rule.mainClock.currentTime < target) { /* spin */ }
// WRONG because: nothing in this loop drives the scheduler. The loop runs forever.
2. Choose the right advance method
| Goal | Call |
|---|---|
| "Run exactly one frame." | mainClock.advanceTimeByFrame() |
| "Run N frames." | mainClock.advanceTimeBy(N * 16L) |
| "Run a known animation duration." | mainClock.advanceTimeBy(durationMillis = 300) (rounded up to next 16 ms boundary) |
| "Step time without producing a new frame." | mainClock.advanceTimeBy(milliseconds = 8, ignoreFrameDuration = true) |
| "Wait until a Compose state condition becomes true." | mainClock.advanceTimeUntil(timeoutMillis = 5_000) { state.value == … } |
3. After mutating state under v2, run pending tasks before asserting
The v2 createComposeRule uses a StandardTestDispatcher for composition; tasks are queued, not executed immediately. If autoAdvance = false, neither waitForIdle nor a node query will drain those tasks. The fix is mainClock.runCurrent() or mainClock.advanceTimeBy(0):
rule.mainClock.autoAdvance = false
rule.runOnUiThread { uiState = newValue }
// Under v2, the snapshot write is queued. Drain it before asserting.
rule.mainClock.advanceTimeByFrame()
rule.onNodeWithTag("status").assertTextEquals("Updated")
AbstractMainTestClock.advanceTimeUntil already calls scheduler.runCurrent() first when isStandardTestDispatcherSupportEnabled is true (AbstractMainTestClock.kt:59-61).
4. Treat ComposeTimeoutException as a verdict on the condition, not on the clock
advanceTimeUntil throws ComposeTimeoutException("Condition still not satisfied after $timeoutMillis ms") when the test clock advances past timeoutMillis without condition() returning true (AbstractMainTestClock.kt:65-68). The exception means the condition will never be satisfied by clock-driven work — typically a missing snapshot write, a LaunchedEffect that never starts, or a state read on the wrong thread.
Patterns
Pattern: rounding up
// WRONG
rule.mainClock.advanceTimeBy(milliseconds = 5)
// expectation: "1 frame ran"
// WRONG because: the framework rounds 5 ms UP to the next 16 ms multiple — i.e. 16 ms.
// One frame did run, but the developer is reading the API as if it could advance by 5 ms.
// Use ignoreFrameDuration = true if sub-frame stepping is genuinely required.
// RIGHT
rule.mainClock.advanceTimeByFrame() // exactly 16 ms, exactly one frame
// or
rule.mainClock.advanceTimeBy(milliseconds = 5, ignoreFrameDuration = true) // 5 ms, 0 frames
Pattern: the "kick-off" frame for animations
// WRONG
rule.mainClock.autoAdvance = false
rule.setContent { Crossfade(showFirst) { /* … */ } }
rule.mainClock.advanceTimeBy(300) // expect animation finished
rule.onNodeWithText("Second").assertExists()
// WRONG because: the toggle frame only schedules the animation; the animation's playTime is 0
// going into the next frame. The first 16 ms of the 300 are eaten by setup.
// RIGHT — see CrossfadeTest.kt:70-93
rule.mainClock.autoAdvance = false
rule.setContent { Crossfade(showFirst) { /* … */ } }
rule.mainClock.advanceTimeByFrame() // kick off
rule.mainClock.advanceTimeBy(durationMillis = 300) // step
rule.onNodeWithText("Second").assertExists()
Pattern: v1 → v2 migration leaves a state read stale
// WRONG (v2)
val rule = androidx.compose.ui.test.junit4.v2.createComposeRule()
@Test fun foo() {
var counter by mutableStateOf(0)
rule.setContent { Text(counter.toString()) }
rule.runOnUiThread { counter = 1 }
rule.onNodeWithText("1").assertExists()
// WRONG because: with StandardTestDispatcher, the snapshot apply is queued.
// No frame has been produced. The composition still reads `0`.
}
// RIGHT (v2)
@Test fun foo() {
var counter by mutableStateOf(0)
rule.setContent { Text(counter.toString()) }
rule.runOnUiThread { counter = 1 }
rule.mainClock.advanceTimeByFrame()
rule.onNodeWithText("1").assertExists()
}
Pattern: advanceTimeUntil saves wall time
// LESS PREFERRED — wall clock
rule.waitUntil(timeoutMillis = 5_000) { state.value == Phase.Done }
// PREFERRED — test clock; framework iterates frame-by-frame and the timeout is in
// test clock time (no real wall-clock burn between iterations).
rule.mainClock.advanceTimeUntil(timeoutMillis = 5_000) { state.value == Phase.Done }
Both variants advance the test clock when autoAdvance == true: waitUntil calls mainClock.advanceTimeByFrame() AND Thread.sleep(10) per iteration (ComposeUiTest.android.kt:899-902); advanceTimeUntil only advances the test clock by frames (AbstractMainTestClock.kt:54-72). The difference is the timeout source — wall vs test — and the absence of Thread.sleep overhead in the test-clock variant.
Mandatory rules
- MUST treat
MainTestClock.currentTimeas test clock time only. Comparing it toSystem.currentTimeMillis()is meaningless. - MUST call
advanceTimeByFrame()(notadvanceTimeBy(16)) when the intent is "exactly one frame." It documents intent and avoids reasoning about rounding. - MUST know that
advanceTimeBy(milliseconds = N)rounds up to the next multiple offrameDelayMillis(16 ms on Android/Desktop). PassignoreFrameDuration = trueto suppress rounding (AbstractMainTestClock.kt:44-52). - MUST call
advanceTimeByFrame()(oradvanceTimeBy(0)/runCurrent()) after toggling state under v2 (StandardTestDispatcher) before reading the resulting UI state. v1'sUnconfinedTestDispatcherdispatches eagerly and does not need this; v2 does (skydoves hot take #6). - MUST NOT use
advanceTimeUntilfor conditions outside Compose's snapshot system (e.g. aJob.isCompleted, anOkHttpcallback). Those conditions will never become true by ticking the test clock —waitUntil(wall clock) or anIdlingResourceis the right tool. See../synchronizing-with-idle/SKILL.md. - MUST NOT confuse
MainTestClockwithMonotonicFrameClock. They are different types.MainTestClockexposes the scheduler that drives theTestMonotonicFrameClockthe recomposer uses. - PREFERRED: the v2 entry points so the dispatcher matches
kotlinx.coroutines.test.runTestsemantics. The v1createComposeRule/runComposeUiTestforms are deprecatedWARNING. - PREFERRED:
advanceTimeUntiloverwaitUntilwhenever the awaited condition is observable through Compose state. Test clock is faster and deterministic; wall clock sleeps 10 ms per iteration.
Verification
- Every call site uses
advanceTimeByFrame()for "one frame" andadvanceTimeBy(...)only when the duration is meaningful. - No
advanceTimeBy(milliseconds = X)whereX < 16exists without a comment explaining the intent or anignoreFrameDuration = trueflag. - After v1 → v2 migration, every state mutation followed by an assertion either calls
mainClock.advanceTimeByFrame()/advanceTimeBy(0)/runCurrent()or relies onrunOnIdle { … }to drain queued tasks. -
advanceTimeUntilsites read Compose state only — noJob.isCompleted, no external counters. -
ComposeTimeoutExceptionfrom a clock test is treated as a missing snapshot write or wrong-thread state read, not a "raise the timeout" event.
References
- Android Developers — Compose testing: https://developer.android.com/develop/ui/compose/testing
- Android Developers — Testing animations: https://developer.android.com/develop/ui/compose/animation/testing
- Compose UI release notes: https://developer.android.com/jetpack/androidx/releases/compose-ui
compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/MainTestClock.kt— the public interface andComposeTimeoutException.compose/ui/ui-test/src/commonMain/kotlin/androidx/compose/ui/test/AbstractMainTestClock.kt— the rounding rule,runCurrent,advanceScheduler.compose/ui/ui-test/src/jvmAndAndroidMain/kotlin/androidx/compose/ui/test/TestMonotonicFrameClock.jvmAndAndroid.kt—DefaultFrameDelay = 16_000_000L, thedelay-based frame loop.compose/ui/ui-test/src/androidMain/kotlin/androidx/compose/ui/test/MainTestClockImpl.android.kt— the Android actual.compose/ui/ui-test/src/androidMain/kotlin/androidx/compose/ui/test/ComposeUiTest.android.kt—waitUntil's 10 ms wall-clock sleep at line 885-905.- Sibling skill:
../testing-animations-deterministically/SKILL.md— the fullautoAdvance = falserecipe. - Sibling skill:
../synchronizing-with-idle/SKILL.md— choosing betweenwaitForIdle,waitUntil, andadvanceTimeUntil.