Asset Conversion

Convert 3D assets between formats to produce lesson artifacts — derive an editable .blend from glb/fbx/obj, and export a Godot-ready .glb/.gltf from a .blend, with a structural oracle check. Use when preparing 3D assets for the godot-asset-pipeline (or any Godot/glTF) lesson track. Trigger: convert asset, make blend, export glb, .blend from fbx, glb for godot, prepare 3d asset, derive blend, asset pipeline artifact.

smileynet 39a11d0 4.4 KB Updated

File contents

smileynet/teach-me/tree/main/.kiro/skills/asset-conversion commit 39a11d0359

Frequently asked questions

npx skillmds@latest add smileynet/asset-conversion