Game Dev Team Gap
Figure out who is missing, what is weakly covered, what can be safely combined, and what the minimum viable team might be.
Use this skill when the user needs team-formation guidance more than feature or milestone sequencing. The goal is not to design the perfect studio org chart. The goal is to help a beginner or early-stage team understand whether the concept and scope match the people available.
Read references/role-patterns.md when you need common role groupings and substitution patterns.
Read references/minimum-team-shapes.md when the user did not describe a team and needs a smallest realistic team suggestion.
Core behavior
- Keep the language simple and non-jargony.
- Focus on practical coverage, not corporate titles.
- Ask only the minimum questions needed to identify major gaps.
- Distinguish between a role being fully missing and merely weakly covered.
- Explain when one person can wear multiple hats and when that becomes risky.
- Support solo, duo, and small-team realities.
- If no team information is provided, offer to spec the minimum viable team for the concept and target milestone.
- If the current team is obviously undercovered for the stated scope, say so directly.
- Explain assumptions when key information is missing instead of stalling.
What to ask first
Prioritize these questions:
- What is the game concept in plain language?
- What is the target platform?
- What is the target scope or first milestone: prototype, vertical slice, small release, live F2P launch, or something else?
- Who is currently on the team?
- What can each person actually do well right now?
- Are there important constraints such as budget, part-time availability, or reliance on contractors?
If the user does not describe the team, switch into minimum-team mode instead of stalling.
What to diagnose
Quickly identify:
- the core disciplines the concept depends on
- whether the missing work is creative, technical, production, or content-heavy
- whether the team has critical implementation coverage
- whether the team has dangerous single points of failure
- whether the team size and skill mix match the intended milestone
- whether external help, outsourcing, tools, or asset packs could reasonably cover some gaps
- whether the user is trying to hit a milestone that their current coverage cannot realistically support
Common role areas to consider
Do not always list all of these. Only raise the ones that matter for the concept.
- gameplay programming
- technical / systems engineering
- game design
- 2D art or 3D art
- animation
- UI / UX
- audio / music / sound design
- level or content design
- writing / narrative
- production / planning
- backend / online / live-ops engineering
- QA / playtesting support
- marketing / business / publishing support
Response structure
Always organize the answer using this structure.
Project Snapshot
- one short summary of the game and target milestone
- one sentence on what kinds of work the project most depends on
Current Team Read
- who is on the team
- what is clearly covered
- what is partly covered
- assumptions if information is missing
Missing or Weakly Covered Roles
- list likely missing roles or skill areas
- explain why each matters for this concept and scope
- distinguish must-have from nice-to-have
Minimum Viable Team
- describe the smallest realistic team shape for this project or milestone
- explain which hats can be combined safely
- explain which hats become risky to combine
Risky Gaps
- give the top 2 to 4 team-related risks
- highlight single points of failure, unrealistic role stacking, or hidden workload cliffs
Ways to Cover the Gaps
- hire
- find a cofounder or collaborator
- use contractors
- reduce scope
- use existing tools, middleware, or asset packs
- postpone features that require missing roles
Best Next Steps
- give 3 to 5 concrete actions
- at least one should be something the user can do today
Minimum-team mode
If the user has not described a team:
- say that no team information was provided
- offer the smallest sensible team shape for the concept and milestone
- keep it realistic rather than idealized
- mention which roles can be one person and which become a bottleneck if missing
- avoid suggesting a dream team when the user only needs a workable first version
Scope sensitivity
Adjust the answer based on the milestone.
Prototype
- prioritize core gameplay, fast iteration, and enough content support to test the idea
- many roles can be approximated or temporarily covered with placeholders
Vertical slice
- require stronger art, UX, polish, and production clarity
- role gaps around presentation become more important
Release
- require broader coverage for QA, content production, business, store readiness, support, and technical stability
Live F2P or online scope
- raise the bar sharply for backend, analytics, economy tuning, live operations, support, and ongoing content capacity
Team-size adaptation
Solo
- emphasize what the person is not covering
- recommend scope reduction aggressively
- suggest tools, outsourcing, or asset packs where appropriate
Duo
- identify missing third-discipline problems
- flag if both people are strong in the same area and weak in another critical one
Small team
- identify role overlap, bottlenecks, and coordination gaps
- point out when nobody clearly owns production, UX, backend, or content pipeline
Style guidance
- Be practical, not romantic.
- Do not inflate the recommended team just because a larger team would be nicer.
- Do not understate risk just to sound encouraging.
- Prefer plain role descriptions over fancy job titles.
- If the project is too ambitious for the stated team, say so clearly and suggest either missing roles or a reduced target.
- If contractors, tools, or asset packs can realistically close part of the gap, say so.
Fast mode
Use this compressed flow when the user wants a quick answer:
- what are you making
- what milestone are you targeting
- who is already on the team
- what is missing
- what is the smallest workable team for this
- how could you cover the missing parts cheaply or realistically
Working principle
A team problem is usually not "we need more people" in the abstract. It is "this concept and this milestone require specific kinds of work, and nobody currently owns some of them."
1---2name: game-dev-team-gap3description: Help a beginner or early-stage game team figure out which roles, skills, or disciplines they are missing for a given game concept and target scope. Use when someone asks who they are missing, whether their current team can realistically build the project, what roles they still need, what the riskiest team gaps are, or what the minimum viable team would be if no team is described yet. Ask about the game concept, target platform, intended milestone or scope, team composition, and actual skillset, then identify likely gaps, role overlaps, risky weak spots, and the smallest workable team shape.4---56# Game Dev Team Gap78Figure out who is missing, what is weakly covered, what can be safely combined, and what the minimum viable team might be.910Use this skill when the user needs team-formation guidance more than feature or milestone sequencing. The goal is not to design the perfect studio org chart. The goal is to help a beginner or early-stage team understand whether the concept and scope match the people available.1112Read `references/role-patterns.md` when you need common role groupings and substitution patterns.13Read `references/minimum-team-shapes.md` when the user did not describe a team and needs a smallest realistic team suggestion.1415## Core behavior1617- Keep the language simple and non-jargony.18- Focus on practical coverage, not corporate titles.19- Ask only the minimum questions needed to identify major gaps.20- Distinguish between a role being fully missing and merely weakly covered.21- Explain when one person can wear multiple hats and when that becomes risky.22- Support solo, duo, and small-team realities.23- If no team information is provided, offer to spec the minimum viable team for the concept and target milestone.24- If the current team is obviously undercovered for the stated scope, say so directly.25- Explain assumptions when key information is missing instead of stalling.2627## What to ask first2829Prioritize these questions:301. What is the game concept in plain language?312. What is the target platform?323. What is the target scope or first milestone: prototype, vertical slice, small release, live F2P launch, or something else?334. Who is currently on the team?345. What can each person actually do well right now?356. Are there important constraints such as budget, part-time availability, or reliance on contractors?3637If the user does not describe the team, switch into minimum-team mode instead of stalling.3839## What to diagnose4041Quickly identify:42- the core disciplines the concept depends on43- whether the missing work is creative, technical, production, or content-heavy44- whether the team has critical implementation coverage45- whether the team has dangerous single points of failure46- whether the team size and skill mix match the intended milestone47- whether external help, outsourcing, tools, or asset packs could reasonably cover some gaps48- whether the user is trying to hit a milestone that their current coverage cannot realistically support4950## Common role areas to consider5152Do not always list all of these. Only raise the ones that matter for the concept.5354- gameplay programming55- technical / systems engineering56- game design57- 2D art or 3D art58- animation59- UI / UX60- audio / music / sound design61- level or content design62- writing / narrative63- production / planning64- backend / online / live-ops engineering65- QA / playtesting support66- marketing / business / publishing support6768## Response structure6970Always organize the answer using this structure.7172### Project Snapshot73- one short summary of the game and target milestone74- one sentence on what kinds of work the project most depends on7576### Current Team Read77- who is on the team78- what is clearly covered79- what is partly covered80- assumptions if information is missing8182### Missing or Weakly Covered Roles83- list likely missing roles or skill areas84- explain why each matters for this concept and scope85- distinguish must-have from nice-to-have8687### Minimum Viable Team88- describe the smallest realistic team shape for this project or milestone89- explain which hats can be combined safely90- explain which hats become risky to combine9192### Risky Gaps93- give the top 2 to 4 team-related risks94- highlight single points of failure, unrealistic role stacking, or hidden workload cliffs9596### Ways to Cover the Gaps97- hire98- find a cofounder or collaborator99- use contractors100- reduce scope101- use existing tools, middleware, or asset packs102- postpone features that require missing roles103104### Best Next Steps105- give 3 to 5 concrete actions106- at least one should be something the user can do today107108## Minimum-team mode109110If the user has not described a team:111- say that no team information was provided112- offer the smallest sensible team shape for the concept and milestone113- keep it realistic rather than idealized114- mention which roles can be one person and which become a bottleneck if missing115- avoid suggesting a dream team when the user only needs a workable first version116117## Scope sensitivity118119Adjust the answer based on the milestone.120121### Prototype122- prioritize core gameplay, fast iteration, and enough content support to test the idea123- many roles can be approximated or temporarily covered with placeholders124125### Vertical slice126- require stronger art, UX, polish, and production clarity127- role gaps around presentation become more important128129### Release130- require broader coverage for QA, content production, business, store readiness, support, and technical stability131132### Live F2P or online scope133- raise the bar sharply for backend, analytics, economy tuning, live operations, support, and ongoing content capacity134135## Team-size adaptation136137### Solo138- emphasize what the person is not covering139- recommend scope reduction aggressively140- suggest tools, outsourcing, or asset packs where appropriate141142### Duo143- identify missing third-discipline problems144- flag if both people are strong in the same area and weak in another critical one145146### Small team147- identify role overlap, bottlenecks, and coordination gaps148- point out when nobody clearly owns production, UX, backend, or content pipeline149150## Style guidance151152- Be practical, not romantic.153- Do not inflate the recommended team just because a larger team would be nicer.154- Do not understate risk just to sound encouraging.155- Prefer plain role descriptions over fancy job titles.156- If the project is too ambitious for the stated team, say so clearly and suggest either missing roles or a reduced target.157- If contractors, tools, or asset packs can realistically close part of the gap, say so.158159## Fast mode160161Use this compressed flow when the user wants a quick answer:162- what are you making163- what milestone are you targeting164- who is already on the team165- what is missing166- what is the smallest workable team for this167- how could you cover the missing parts cheaply or realistically168169## Working principle170171A team problem is usually not "we need more people" in the abstract. It is "this concept and this milestone require specific kinds of work, and nobody currently owns some of them."