Dayz Modding

ALWAYS use when touching ANY DayZ file (.c, config.cpp, mod.cpp, .layout, types.xml) or discussing DayZ modding, Enforce Script, or the Enfusion engine. Activate even if the user does not explicitly mention DayZ — if the code imports DayZ classes (PlayerBase, EntityAI, ItemBase, MissionServer), uses DayZ APIs (GetGame(), Class.CastTo(), ScriptRPC), or references DayZ patterns (modded class, CfgPatches, requiredAddons), this skill MUST be loaded. Covers 40+ critical gotchas, complete engine API across 20+ systems, mod architecture, RPC networking, GUI widgets, performance optimization, and professional patterns from COT, VPP, and Expansion mods. Without this skill, the agent WILL produce broken Enforce Script code.

stardz-team 5d32ed6 8 files · 189.6 KB Updated

File contents

stardz-team/dayz-modding-skills/tree/main/skills/dayz-modding commit 5d32ed6ba4

Frequently asked questions

npx skillmds@latest add stardz-team/dayz-modding