Roadborne Blender Assets

Inspect, author, repair, audit, render, and export Blender assets for Roadborne's Godot Mono pipeline. Use only in the Roadborne repository for Blender source scenes, bpy automation, evaluated topology, UV/PBR work, rigs, animation, LODs, collision or navigation meshes, and GLB/glTF handoff. Respect ART-Q03: when its Blender/version/units/axes/export contract is Paused or Unresolved, limit work to explicitly authorized research or inspection and do not claim a production export pipeline.

SteffenCarlsen Updated

File contents

SteffenCarlsen/agent-skills/tree/main/skills/local/roadborne-blender-assets commit ece26028a7

Frequently asked questions

npx skillmds@latest add steffencarlsen/roadborne-blender-assets