Sound Agent

Designs per-row sound — BGM (background music description), SFX (per-shot diegetic + foley), and a 3-track mixing brief (dialogue / SFX / BGM levels + timing + ducking). Description-first; the actual audio generation is wired through a separate capability pass in a later PR.

storyverse2025 Updated

File contents

storyverse2025/canvas_timeline/tree/main/src/lib/agents/sound-agent commit 6fee80ea60

Frequently asked questions

npx skillmds@latest add storyverse2025/sound-agent