Ref Sp UX Design

Design what a human sees and operates from evidence rather than taste: Gestalt grouping, visual hierarchy, spacing, typographic scale and measure, emphasis, palette construction in perceptually uniform colour, long-form readability, and mobile-first layout — with every claim labelled as research, standard, convention, or folklore. Use when: designing or reviewing a UI, page, screen, or component; asked why a layout feels off, cluttered, or unbalanced; choosing spacing, margins, padding, or a grid; picking font sizes, line height, or line length; deciding where bold, italic, or capitals belong; building or fixing a colour palette; turning a wall of text into a readable article or blog post; designing mobile-first or choosing breakpoints; or judging a design claim, trend, or 'law of UX' against what the research actually supports.

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