Game Economy

Assess a game economy — sources, sinks, affordability, paid acceleration, and randomized rewards. Use when the user asks to review game economy, gacha, IAP, or virtual currency balance. Do not use to design the economy.

SylphxAI Updated

File contents

Review Game Economy

Every source has a sink. Baseline play remains viable without paid acceleration. Purchased value is not silently reduced. For randomized rewards, model the actual pity/featured/duplicate machine, not only displayed base rates. A displayed drop rate that the machine does not implement is a false claim.

Open game economy patterns for invariants, affordability, IAP/IAA, gacha, and cohort simulation.

SylphxAI/skills/tree/main/skills/game-economy commit 3169fd5451

Frequently asked questions

npx skillmds@latest add sylphxai/game-economy