Produce Game 2D Map Assets
Run the packaged extract and preview scripts; read each script's --help first. Do not freehand the atlas contract. A pretty atlas with wrong collision, seams, or layer names is not engine-ready.
- extract prop pack
- compose layered preview
Open map pipeline selection to choose the map, visual, and collision model. Open layered map contract or prop pack contract for the selected shape. Open tileset and prop QC for seam and collision checks. See script source for license.
Use produce-game-2d-sprites for character and VFX sheets. Use produce-product-assets for marketing art.