Batocera Display

Use when working on how games look on a Batocera cabinet: CRT and other shaders, shaderset resolution and per-game shader overrides, bezel/overlay artwork and alignment, generating missing .info sidecars, filtering unusable bezels, pinning the display resolution, or diagnosing moire and cropped/misaligned game viewports inside bezels. Covers why a shaderset seems invalid, why .info top values are not alpha coordinates, and why Mega-Bezel per-game art fails. Not for performance/framerate tuning (batocera-tuning).

t3chnaztea 536c6d3 6 files · 29.3 KB Updated

File contents

t3chnaztea/batocera-skills/tree/main/skills/batocera-display commit 536c6d366b

Frequently asked questions

npx skillmds@latest add t3chnaztea/batocera-display