Batocera Maintenance
Keeping the cabinet healthy: running things at boot and on a schedule, backing up
what matters, and surviving version upgrades. Assumes the connection pattern and
filesystem model from batocera-ops.
There is no crond — use a boot service
Batocera does not run a general-purpose crond. Don't write a crontab and
assume it fires; it won't. The mechanism for "run this at boot / on a schedule"
is a boot service.
Since v43, the entry point is /userdata/system/services/custom_service (it
replaced /userdata/system/custom.sh; the upgrade auto-converts an existing
custom.sh). A service is a script Batocera runs at boot with a start
argument. Enable/inspect services:
SSHB "batocera-services list"
SSHB "cat /userdata/system/services/custom_service"
Scheduling without cron: the boot-loop pattern
To run something periodically, the service launches a background loop that sleeps and re-checks. This is how the cabinet does hourly/daily/monthly work with no cron:
# inside custom_service, on the 'start' case:
(
while true; do
# hourly re-assert (e.g. CPU governor; see batocera-tuning)
/etc/init.d/S18governor start 2>/dev/null
# once-a-day / once-a-month gating: compare a stamp file to `date`
stamp=/userdata/system/.last-monthly-backup
if [ "$(cat "$stamp" 2>/dev/null)" != "$(date +%Y-%m)" ]; then
/userdata/system/tools/backup-to-remote.sh && date +%Y-%m > "$stamp"
fi
sleep 3600
done
) &
Key ideas:
- Catch-up, not clock-exact. Gate on "has this period's job run yet?"
(compare a stamp to
date +%Y-%mor%Y-%m-%d), not on "is it exactly 3 AM?". A cabinet that's powered off at 3 AM would never run a clock-exact job; the stamp approach runs it on the first boot of the new period instead. - Idempotent body. The loop may re-enter; the gated job must be safe to skip when already done this period.
- Don't park schedulable scripts in
/userdata/system/scripts/— ES invokes executables there as game event hooks (seebatocera-ops→ emulationstation). Put tools in/userdata/system/tools/or similar and call them from the service.
After editing custom_service, back it up first and test the loop logic before
relying on it (run the gated command by hand once).
Backups
The doctrine: push-only, dry-run-first, over SSH. The cabinet pushes a copy
of the important parts of /userdata to another machine; you always dry-run an
rsync before letting it delete anything. Architecture, what to include/exclude,
and the catch-up schedule are in references/backup.md.
Back up before every upgrade. A major-version upgrade is the highest-risk routine event; a fresh backup of saves/system/bios (and ideally decorations/ shaders/themes) is the difference between a 10-minute rollback and a rebuild.
Version upgrades
Major Batocera upgrades rename ROM directories, change the boot-service model, and swap emulators — each of which silently breaks things if you don't migrate. The v42→v43 migration (representative of the class) with the full rename table and a post-upgrade checklist is in references/v42-to-v43.md. The short doctrine:
- Full backup first (above).
- Upgrade.
- Walk the post-upgrade checklist: move content out of renamed/stub dirs,
migrate moved saves, confirm the boot service converted, and re-check the
CPU governor (a v43 build can boot stuck in powersave — see
batocera-tuning). - Verify a game from each major system actually launches before calling it done.