Using Simulation Tactics

Use when implementing or debugging game simulation - deciding what to simulate vs fake (scrutiny-based LOD), designing in-engine systems (physics, AI agents, pathfinding, economy, ecosystem, crowds, weather/time), optimising simulation under frame budget, or tracing chaos/desyncs/explosions. Routes to 10 specialist sheets + 3 router-support sheets, 3 commands, 2 SME agents. For numerical-methods math and stability proofs use /simulation-foundations; for architecture-level record/replay use /determinism-and-replay; for game-feel and sandbox design use /systems-as-experience.

tachyon-beep Updated

File contents

tachyon-beep/skillpacks/tree/main/plugins/bravos-simulation-tactics/skills/using-simulation-tactics commit 6ef7b6ce61

Frequently asked questions

npx skillmds@latest add tachyon-beep/using-simulation-tactics