Design Sprint
Use this skill at project kickoff to reduce risk before full build.
What this skill does
This skill runs a compact 5-day sprint process:
- Understand and frame the problem
- Generate and compare solution options
- Decide what to prototype
- Build a realistic prototype
- Test with target users and synthesize learnings
Best triggers
Activate for requests like:
- "run a design sprint"
- "ideation workshop"
- "validate this idea"
- "test concept before build"
5-day structure
Day 1: Map
- Define long-term goal
- Map user journey and critical moments
- Pick the target area
Day 2: Sketch
- Create multiple solution sketches
- Keep ideas concrete and comparable
Day 3: Decide
- Review options with clear criteria
- Select one concept (or a testable combination)
- Write storyboard for prototype
Day 4: Prototype
- Build a realistic enough prototype for learning
- Focus on key path, not full feature depth
Day 5: Test
- Run user tests
- Capture reactions, confusion points, and value signals
- Convert findings into go/no-go and next steps
Output format
Return:
- Sprint plan and participant roles
- Daily agenda with deliverables
- Decision criteria and scorecard
- Prototype scope definition
- Test script and synthesis template
- Recommendation: ship, iterate, or stop
Guardrails
- Time-box decisions to preserve momentum.
- Prototype only what is needed to learn.
- Prioritize learning velocity over polish.
- End with concrete decisions, not just observations.