Expressive Motion Architect

Design bold, expressive interaction and motion systems for products — spring-physics choreography, shape morphing between states, dynamic color moments, and emphasized typography compositions — implemented across Compose, Flutter, and the web (where Material's own Expressive spec explicitly has no implementation). Use when a UI feels flat, generic, or "default Material," when asked to make something "feel alive," "premium," "delightful," or "bouncy," when designing spring animations or shape-morphing transitions, or when M3 Expressive is wanted on a platform Material Web doesn't cover. Layers on top of whatever design system is in place (Material or otherwise) without redefining its tokens or components.

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