AAMAS Artifact Evaluation
Use this for evidence packaging around AAMAS. Because the venue is about interaction, an
artifact must make a multiagent claim inspectable: the game, the other agents, and the
protocol, not just a single trained model.
Artifact plan
- Decide what a reviewer needs to believe the interaction claim: game or environment code,
opponent/population definitions, the training regime, seeds, payoff logs, proofs, or
qualitative episode traces.
- Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in
the supplementary zip.
- Anonymize repository history, paths, environment names, license headers, cluster paths, and
commit authors for the review version.
- Include a minimal reproduction map: environment build, dependencies, hardware, commands,
expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in
self-play).
- For a deployed or human-subject setting, give enough provenance for credible reproduction
without violating data-use terms.
- After acceptance, replace anonymous archives with a public, licensed, citable artifact.
What AAMAS evidence reviewers open first
The single fact that shapes packaging: a reviewer will re-run a small game far sooner than
they will retrain a large policy, so make the strategic core turnkey before polishing anything.
| Claim type |
First artifact inspected |
Common failure caught |
| Convergence to an equilibrium |
The game definition and the learning-rule code |
Solution concept named in the paper but not encoded in the evaluation |
| Emergent cooperation/defection |
The environment and reward specification |
Result depends on an undocumented reward-shaping constant |
| Beats other agents |
The opponent/population set and match protocol |
Only self-play reported; no held-out opponents |
| Mechanism is truthful |
The payment rule plus a strategic-deviation test |
No script that lets an agent try to game the mechanism |
Worked vignette: packaging a self-play study
A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a
repeated congestion game, shown by self-play.
- Ship the game as one parameterized generator (number of agents, capacity, payoff scale)
rather than constants buried in a notebook, so reviewers can vary the interaction.
- Record the exact seed sequence and replication count behind every convergence plot; an
equilibrium-convergence claim without seeds is unfalsifiable.
- Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot
drift.
- Include a strategic-deviation harness: a script that drops in a non-conforming agent and
measures whether it profits, because that is exactly what a game-theory reviewer will try.
Calibration anchors
- Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry
script get opened, and design the top level accordingly.
- Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the
current OpenReview form rather than a past year.
Output format
[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>
Source: brycewang-stanford/Awesome-Journal-Skills → AAMAS-Skills/skills/aamas-artifact-evaluation/SKILL.md
1---2name: aamas-artifact-evaluation3description: Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.4---567# AAMAS Artifact Evaluation89Use this for evidence packaging around AAMAS. Because the venue is about interaction, an10artifact must make a *multiagent* claim inspectable: the game, the other agents, and the11protocol, not just a single trained model.1213## Artifact plan1415- Decide what a reviewer needs to believe the interaction claim: game or environment code,16 opponent/population definitions, the training regime, seeds, payoff logs, proofs, or17 qualitative episode traces.18- Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in19 the supplementary zip.20- Anonymize repository history, paths, environment names, license headers, cluster paths, and21 commit authors for the review version.22- Include a minimal reproduction map: environment build, dependencies, hardware, commands,23 expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in24 self-play).25- For a deployed or human-subject setting, give enough provenance for credible reproduction26 without violating data-use terms.27- After acceptance, replace anonymous archives with a public, licensed, citable artifact.2829## What AAMAS evidence reviewers open first3031The single fact that shapes packaging: a reviewer will re-run a small **game** far sooner than32they will retrain a large policy, so make the strategic core turnkey before polishing anything.3334| Claim type | First artifact inspected | Common failure caught |35|---|---|---|36| Convergence to an equilibrium | The game definition and the learning-rule code | Solution concept named in the paper but not encoded in the evaluation |37| Emergent cooperation/defection | The environment and reward specification | Result depends on an undocumented reward-shaping constant |38| Beats other agents | The opponent/population set and match protocol | Only self-play reported; no held-out opponents |39| Mechanism is truthful | The payment rule plus a strategic-deviation test | No script that lets an agent try to game the mechanism |4041## Worked vignette: packaging a self-play study4243A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a44repeated congestion game, shown by self-play.4546- Ship the game as one parameterized generator (number of agents, capacity, payoff scale)47 rather than constants buried in a notebook, so reviewers can vary the interaction.48- Record the exact seed sequence and replication count behind every convergence plot; an49 equilibrium-convergence claim without seeds is unfalsifiable.50- Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot51 drift.52- Include a strategic-deviation harness: a script that drops in a non-conforming agent and53 measures whether it profits, because that is exactly what a game-theory reviewer will try.5455## Calibration anchors5657- Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry58 script get opened, and design the top level accordingly.59- Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the60 current OpenReview form rather than a past year.6162## Output format6364```text65[Artifact role] anonymous supplement / camera-ready release / public archive66[Contents] <game/env/opponents/seeds/proofs/logs>67[Anonymity risks] <paths/metadata/licenses/URLs>68[Reproduction level] turnkey / scripted / descriptive / weak69[Fixes before upload] <ordered list>70```7172---7374**Source:** [`brycewang-stanford/Awesome-Journal-Skills`](https://github.com/brycewang-stanford/Awesome-Journal-Skills) → `AAMAS-Skills/skills/aamas-artifact-evaluation/SKILL.md`