AAMAS Experiments
Use this before submission when the empirical or simulation story is not yet locked. At AAMAS
the experiment exists to test the interaction claim, not to top a benchmark.
Experiment audit
- Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a
deviation test.
- Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents,
population sets, or classical strategies as the claim requires.
- Separate simulations that validate a solution concept (where the equilibrium is known) from
real or applied studies that show practical multiagent behavior.
- Report uncertainty for stochastic results over both seeds and opponents: standard errors,
confidence intervals, or paired tests.
- Report the environment, number of agents, training regime, evaluation protocol, metrics,
hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
- Add ablations for the interaction mechanism (communication, reward sharing, the payment rule),
not just cosmetic variants.
- Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested
against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.
What experiments are for at this venue
- The strongest design shows the interaction under stress: agents that can deviate, opponents
the method did not train against, and populations that vary in size or composition.
- One experiment that lets agents try to exploit the mechanism and fails to profit is worth more
than five extra environments where nothing strategic is tested.
- Reviewers, often game theorists, check whether the metric matches the claim: convergence to a
named solution concept, exploitability, social welfare, or regret - not just episodic return.
Interaction-validation design table
| Interaction claim |
Matching experiment |
Reject pattern avoided |
| Converges to equilibrium |
Convergence/exploitability curve under simultaneous adaptation |
"Equilibrium asserted, never measured" |
| Mechanism is truthful |
Strategic-deviation test: an agent tries to misreport |
"Truthfulness proved, never stress-tested" |
| Beats other agents |
Round-robin vs held-out opponents and a population |
"Self-play only" |
| Emergent cooperation |
Sweep over reward/opponent settings with variance |
"One seed, one setting, one story" |
Vignette: a coordination-protocol study
Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game.
The matching plan: sweep group size and defector fraction for cooperation curves, add held-out
opponents that never appeared in training, and inject a free-rider agent to measure whether it
profits - every panel tied to a numbered claim or definition.
Statistical reporting floor
- Seeds and replication counts for every stochastic curve; captions must state whether bands are
standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
- Report the compute actually consumed by self-play, not vague feasibility language.
Output format
[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>
Source: brycewang-stanford/Awesome-Journal-Skills → AAMAS-Skills/skills/aamas-experiments/SKILL.md
1---2name: aamas-experiments3description: Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.4---567# AAMAS Experiments89Use this before submission when the empirical or simulation story is not yet locked. At AAMAS10the experiment exists to test the *interaction* claim, not to top a benchmark.1112## Experiment audit1314- Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a15 deviation test.16- Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents,17 population sets, or classical strategies as the claim requires.18- Separate simulations that validate a solution concept (where the equilibrium is known) from19 real or applied studies that show practical multiagent behavior.20- Report uncertainty for stochastic results over both seeds and opponents: standard errors,21 confidence intervals, or paired tests.22- Report the environment, number of agents, training regime, evaluation protocol, metrics,23 hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.24- Add ablations for the interaction mechanism (communication, reward sharing, the payment rule),25 not just cosmetic variants.26- Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested27 against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.2829## What experiments are for at this venue3031- The strongest design shows the interaction under stress: agents that *can* deviate, opponents32 the method did not train against, and populations that vary in size or composition.33- One experiment that lets agents try to exploit the mechanism and fails to profit is worth more34 than five extra environments where nothing strategic is tested.35- Reviewers, often game theorists, check whether the metric matches the claim: convergence to a36 named solution concept, exploitability, social welfare, or regret - not just episodic return.3738## Interaction-validation design table3940| Interaction claim | Matching experiment | Reject pattern avoided |41|---|---|---|42| Converges to equilibrium | Convergence/exploitability curve under simultaneous adaptation | "Equilibrium asserted, never measured" |43| Mechanism is truthful | Strategic-deviation test: an agent tries to misreport | "Truthfulness proved, never stress-tested" |44| Beats other agents | Round-robin vs held-out opponents and a population | "Self-play only" |45| Emergent cooperation | Sweep over reward/opponent settings with variance | "One seed, one setting, one story" |4647## Vignette: a coordination-protocol study4849Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game.50The matching plan: sweep group size and defector fraction for cooperation curves, add held-out51opponents that never appeared in training, and inject a free-rider agent to measure whether it52profits - every panel tied to a numbered claim or definition.5354## Statistical reporting floor5556- Seeds and replication counts for every stochastic curve; captions must state whether bands are57 standard errors, confidence intervals, or quantiles, and how many opponents were averaged.58- Report the compute actually consumed by self-play, not vague feasibility language.5960## Output format6162```text63[Experiment readiness] strong / adequate / weak64[Claim -> evidence map] <claim: game / self-play / population / deviation test>65[Missing interaction evidence] <opponents / deviation test / seeds / metric>66[Reproducibility gaps] <hyperparameters / compute / env / seeds>67[Decision-critical next run] <one experiment or simulation>68```6970---7172**Source:** [`brycewang-stanford/Awesome-Journal-Skills`](https://github.com/brycewang-stanford/Awesome-Journal-Skills) → `AAMAS-Skills/skills/aamas-experiments/SKILL.md`