Data & Numerical Analysis (geb-data-analysis)
When to trigger
- You ran a lab/online game experiment and need to analyze choices and play paths
- You want numerical examples or simulations to illustrate a theorem
- A referee may question your experimental inference or example construction
- You are fitting a behavioral model (QRE, level-k, social preferences) to choices
How analysis works at GEB
GEB is primarily a theory journal that also publishes experimental and computational work advancing game theory. So data analysis here is usually in service of a strategic claim — does observed play match an equilibrium prediction, distinguish solution concepts, or illustrate a mechanism — rather than estimating a treatment effect for its own sake. Keep it lighter and tightly tied to the model.
A. Experimental game data
- Unit of observation = the session. Subjects within a session interact and are not independent; cluster standard errors at the independent-session level, or use session-level summaries for nonparametric tests.
- Describe play, then test. Report distributions of actions, convergence over rounds, and deviations from the predicted equilibrium before running tests.
- Match tests to the design. Wilcoxon/Mann–Whitney or permutation tests across sessions for treatment comparisons; mixed/random-effects models for repeated play.
- Behavioral structural fits. Quantal response equilibrium, level-k / cognitive hierarchy, or social-preference models — report fit and identification, and compare to the equilibrium benchmark.
- Power and pre-registration. Justify cells' sample sizes; reference any pre-analysis plan and report deviations. Under-powered interactive experiments are a standard referee objection.
B. Numerical examples & simulation (for theory papers)
- Examples illustrate, never substitute for, proofs. Use a solver (e.g., Gambit,
nashpy) to exhibit the equilibria your theorem describes and to make an abstract construction concrete.
- Boundary / counterexamples. A clean numerical counterexample showing an assumption is necessary is high-value.
- Reproducible computation. Set and report seeds; pin solver and library versions; ship a script that regenerates every example and figure (see geb-replication-and-data-policy — sharing is encouraged but not required at GEB).
Anti-patterns
- Treating individual subjects as independent observations (ignoring session clustering)
- Presenting a few simulations as evidence a theorem is "probably true"
- Running treatment comparisons with no power justification
- A behavioral structural fit with no comparison to the equilibrium prediction
- Over-interpreting an experiment as a general causal claim — GEB rewards the strategic insight
Evidence pass for Games and Economic Behavior
Treat this skill as an executable review pass, not a prose hint. First lock the primitives, equilibrium concept, comparative statics, and proof or experiment boundary; then judge whether the current manuscript answers the venue's real reader: game theorists who ask what the model teaches beyond a clever example.
- Do the pass: Audit the research design before polishing prose: unit of analysis, comparison set, uncertainty, sensitivity, missingness, and reproducibility must be visible.
- Return a ledger: give
claim / evidence / risk / manuscript location rows, so the next agent can edit rather than rediscover the issue.
- Sibling guard: compare against JET for theory abstraction, Theoretical Economics for compact theory contribution, Experimental Economics for experiment-first designs; if a sibling owns the contribution, recommend re-routing before polishing format.
- Stop condition: do not give submission-ready advice until the pack's
resources/official-source-map.md has been checked for volatile rules and the manuscript has one concrete fix for the largest venue-specific risk.
Output format
【Mode】experimental data / numerical examples / both
【(Exp) clustering】session-level? [Y/N] — tests used
【(Exp) power & pre-reg】justified / referenced? [Y/N]
【(Exp) structural fit】model + comparison to equilibrium? [Y/N / NA]
【(Num) role】illustrates which result; counterexample?
【Reproducibility】seeds + pinned versions + run_all? [Y/N]
【Next step】geb-tables-figures
Source: brycewang-stanford/Awesome-Journal-Skills → Games-and-Economic-Behavior-Skills/skills/geb-data-analysis/SKILL.md
1---2name: geb-data-analysis3description: Use when a Games and Economic Behavior (GEB) manuscript involves experimental data or numerical illustration — analyzing strategic-game experiments and building verified worked examples. Adapts analysis to GEB's game-theory nature, where data supports the theory rather than carrying a causal claim.4---5
6
7# Data & Numerical Analysis (geb-data-analysis)
8
9## When to trigger
10
11- You ran a lab/online game experiment and need to analyze choices and play paths
12- You want numerical examples or simulations to illustrate a theorem
13- A referee may question your experimental inference or example construction
14- You are fitting a behavioral model (QRE, level-k, social preferences) to choices
15
16## How analysis works at GEB
17
18GEB is primarily a **theory** journal that *also* publishes experimental and computational work advancing game theory. So data analysis here is usually in service of a strategic claim — does observed play match an equilibrium prediction, distinguish solution concepts, or illustrate a mechanism — rather than estimating a treatment effect for its own sake. Keep it lighter and tightly tied to the model.
19
20### A. Experimental game data
21
22- **Unit of observation = the session.** Subjects within a session interact and are not independent; cluster standard errors at the **independent-session** level, or use session-level summaries for nonparametric tests.
23- **Describe play, then test.** Report distributions of actions, convergence over rounds, and deviations from the predicted equilibrium before running tests.
24- **Match tests to the design.** Wilcoxon/Mann–Whitney or permutation tests across sessions for treatment comparisons; mixed/random-effects models for repeated play.
25- **Behavioral structural fits.** Quantal response equilibrium, level-k / cognitive hierarchy, or social-preference models — report fit and identification, and compare to the equilibrium benchmark.
26- **Power and pre-registration.** Justify cells' sample sizes; reference any pre-analysis plan and report deviations. Under-powered interactive experiments are a standard referee objection.
27
28### B. Numerical examples & simulation (for theory papers)
29
30- **Examples illustrate, never substitute for, proofs.** Use a solver (e.g., Gambit, `nashpy`) to exhibit the equilibria your theorem describes and to make an abstract construction concrete.
31- **Boundary / counterexamples.** A clean numerical counterexample showing an assumption is necessary is high-value.
32- **Reproducible computation.** Set and report seeds; pin solver and library versions; ship a script that regenerates every example and figure (see geb-replication-and-data-policy — sharing is encouraged but not required at GEB).
33
34## Anti-patterns
35
36- Treating individual subjects as independent observations (ignoring session clustering)
37- Presenting a few simulations as evidence a theorem is "probably true"
38- Running treatment comparisons with no power justification
39- A behavioral structural fit with no comparison to the equilibrium prediction
40- Over-interpreting an experiment as a general causal claim — GEB rewards the strategic insight
41
42
43## Evidence pass for Games and Economic Behavior
44
45Treat this skill as an executable review pass, not a prose hint. First lock the primitives, equilibrium concept, comparative statics, and proof or experiment boundary; then judge whether the current manuscript answers the venue's real reader: game theorists who ask what the model teaches beyond a clever example.
46
47- **Do the pass:** Audit the research design before polishing prose: unit of analysis, comparison set, uncertainty, sensitivity, missingness, and reproducibility must be visible.
48- **Return a ledger:** give `claim / evidence / risk / manuscript location` rows, so the next agent can edit rather than rediscover the issue.
49- **Sibling guard:** compare against JET for theory abstraction, Theoretical Economics for compact theory contribution, Experimental Economics for experiment-first designs; if a sibling owns the contribution, recommend re-routing before polishing format.
50- **Stop condition:** do not give submission-ready advice until the pack's `resources/official-source-map.md` has been checked for volatile rules and the manuscript has one concrete fix for the largest venue-specific risk.
51
52## Output format
53
54```
55【Mode】experimental data / numerical examples / both
56【(Exp) clustering】session-level? [Y/N] — tests used
57【(Exp) power & pre-reg】justified / referenced? [Y/N]
58【(Exp) structural fit】model + comparison to equilibrium? [Y/N / NA]
59【(Num) role】illustrates which result; counterexample?
60【Reproducibility】seeds + pinned versions + run_all? [Y/N]
61【Next step】geb-tables-figures
62```
63
64---
65
66**Source:** [`brycewang-stanford/Awesome-Journal-Skills`](https://github.com/brycewang-stanford/Awesome-Journal-Skills) → `Games-and-Economic-Behavior-Skills/skills/geb-data-analysis/SKILL.md`