Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not auto-invoke based on context matching.
Phase 1: Parse Arguments
Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
CLAUDE.md for tech stack, target platforms, and team structure
- Read the latest milestone in
production/milestones/
- Read any existing release checklist in
production/releases/
- Read the content calendar in
design/live-ops/content-calendar.md if it exists
Phase 3: Scan Codebase Health
- Count
TODO, FIXME, HACK comments and their locations
- Check for any
console.log, print(), or debug output left in production code
- Check for placeholder assets (search for
placeholder, temp_, WIP_)
- Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Phase 4: Generate the Launch Checklist
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date
### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments
---
## 4. Store and Distribution
### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
## 5. Infrastructure
### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured
### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds
---
## 6. Community and Marketing
### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
- [ ] FAQ and known issues page prepared
- [ ] Support email/ticketing system active
### Marketing
- [ ] Launch trailer published
- [ ] Press/influencer review keys distributed
- [ ] Social media launch posts scheduled
- [ ] Launch day blog post/dev update drafted
- [ ] Patch notes for launch version published
---
## 7. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
- [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
- [ ] Day-one patch prepared (if needed)
- [ ] Server unlock/go-live procedure documented
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved before launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Creative Director — Content and experience quality
- [ ] Technical Director — Technical health and stability
- [ ] QA Lead — Quality and test coverage
- [ ] Producer — Schedule and overall readiness
- [ ] Release Manager — Build and deployment readiness
Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to production/releases/launch-checklist-[date].md?"
If yes, write the file, creating directories as needed.
Phase 6: Next Steps
- Run
/gate-check to get a formal PASS/CONCERNS/FAIL verdict before launch.
- Coordinate sign-offs via
/team-release.
Source: Donchitos/Claude-Code-Game-Studios → .claude/skills/launch-checklist/SKILL.md
1---2name: launch-checklist3description: Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.4---567> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.89## Phase 1: Parse Arguments1011Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.1213---1415## Phase 2: Gather Project Context1617- Read `CLAUDE.md` for tech stack, target platforms, and team structure18- Read the latest milestone in `production/milestones/`19- Read any existing release checklist in `production/releases/`20- Read the content calendar in `design/live-ops/content-calendar.md` if it exists2122---2324## Phase 3: Scan Codebase Health2526- Count `TODO`, `FIXME`, `HACK` comments and their locations27- Check for any `console.log`, `print()`, or debug output left in production code28- Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)29- Check for hardcoded test/dev values (localhost, test credentials, debug flags)3031---3233## Phase 4: Generate the Launch Checklist3435```markdown36# Launch Checklist: [Game Title]37Target Launch: [Date or DRY RUN]38Generated: [Date]3940---4142## 1. Code Readiness4344### Build Health45- [ ] Clean build on all target platforms46- [ ] Zero compiler warnings47- [ ] All unit tests passing48- [ ] All integration tests passing49- [ ] Performance benchmarks within targets50- [ ] No memory leaks (verified via extended soak test)51- [ ] Build size within platform limits52- [ ] Build version correctly set and tagged in source control5354### Code Quality55- [ ] TODO count: [N] (zero required for launch, or documented exceptions)56- [ ] FIXME count: [N] (zero required)57- [ ] HACK count: [N] (each must have documented justification)58- [ ] No debug output in production code59- [ ] No hardcoded dev/test values60- [ ] All feature flags set to production values61- [ ] Error handling covers all critical paths62- [ ] Crash reporting integrated and verified6364### Security65- [ ] No exposed API keys or credentials in source66- [ ] Save data encrypted67- [ ] Network communication secured (TLS/DTLS)68- [ ] Anti-cheat measures active (if multiplayer)69- [ ] Input validation on all server endpoints (if multiplayer)70- [ ] Privacy policy compliance verified7172---7374## 2. Content Readiness7576### Assets77- [ ] All placeholder art replaced with final assets78- [ ] All placeholder audio replaced with final audio79- [ ] Audio mix finalized and approved by audio director80- [ ] All VFX polished and performance-verified81- [ ] No missing or broken asset references82- [ ] Asset naming conventions enforced8384### Text and Localization85- [ ] All player-facing text proofread86- [ ] No hardcoded strings (all externalized for localization)87- [ ] All supported languages translated and verified88- [ ] Text fits UI in all languages (text fitting pass complete)89- [ ] Font coverage verified for all supported languages90- [ ] Credits complete, accurate, and up to date9192### Game Content93- [ ] All levels/maps playable from start to finish94- [ ] Tutorial flow complete and tested with new players95- [ ] All achievements/trophies implemented and tested96- [ ] Save/load works correctly for all game states97- [ ] Difficulty settings balanced and tested98- [ ] End-game/credits sequence complete99100---101102## 3. Quality Assurance103104### Testing105- [ ] Full regression test suite passed106- [ ] Zero S1 (Critical) bugs open107- [ ] Zero S2 (Major) bugs open (or documented exceptions)108- [ ] Soak test passed (8+ hours continuous play)109- [ ] Multiplayer stress test passed (if applicable)110- [ ] All critical user paths tested on every platform111- [ ] Edge cases tested (full storage, no network, suspend/resume)112113### Platform Certification114- [ ] PC: Steam/Epic/GOG SDK requirements met115- [ ] Console: TRC/TCR/Lotcheck submission prepared116- [ ] Mobile: App Store/Play Store guidelines compliant117- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)118- [ ] Age ratings obtained (ESRB, PEGI, regional)119120### Performance121- [ ] Target FPS met on minimum spec hardware122- [ ] Load times within budget on all platforms123- [ ] Memory usage within budget on all platforms124- [ ] Network bandwidth within targets (if multiplayer)125- [ ] No frame hitches in critical gameplay moments126127---128129## 4. Store and Distribution130131### Store Pages132- [ ] Store page copy finalized and proofread133- [ ] Screenshots current and per-platform resolution134- [ ] Trailers current and approved135- [ ] Key art and capsule images finalized136- [ ] System requirements accurate (PC)137- [ ] Pricing configured for all regions138- [ ] Pre-purchase/wishlist campaigns active (if applicable)139140### Legal141- [ ] EULA finalized and approved by legal142- [ ] Privacy policy published and linked143- [ ] Third-party license attributions complete144- [ ] Music/audio licensing verified145- [ ] Trademark/IP clearance confirmed146- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)147148---149150## 5. Infrastructure151152### Servers (if multiplayer/online)153- [ ] Production servers provisioned and load-tested154- [ ] Auto-scaling configured and tested155- [ ] Database backups configured156- [ ] CDN configured for content delivery157- [ ] DDoS protection active158- [ ] Monitoring and alerting configured159160### Analytics and Monitoring161- [ ] Analytics pipeline verified and receiving data162- [ ] Crash reporting active and dashboard accessible163- [ ] Server monitoring dashboards live164- [ ] Key metrics tracked: DAU, session length, retention, crashes165- [ ] Alerts configured for critical thresholds166167---168169## 6. Community and Marketing170171### Community Readiness172- [ ] Community guidelines published173- [ ] Moderation team briefed and tools ready174- [ ] Discord/forum/social channels set up175- [ ] FAQ and known issues page prepared176- [ ] Support email/ticketing system active177178### Marketing179- [ ] Launch trailer published180- [ ] Press/influencer review keys distributed181- [ ] Social media launch posts scheduled182- [ ] Launch day blog post/dev update drafted183- [ ] Patch notes for launch version published184185---186187## 7. Operations188189### Team Readiness190- [ ] On-call schedule set for first 72 hours post-launch191- [ ] Incident response playbook reviewed by team192- [ ] Rollback plan documented and tested193- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)194- [ ] Communication plan for launch issues (who posts, where, how fast)195196### Day-One Plan197- [ ] Day-one patch prepared (if needed)198- [ ] Server unlock/go-live procedure documented199- [ ] Launch monitoring dashboard bookmarked by all leads200- [ ] War room/channel established for launch day201202---203204## Go / No-Go Decision205206**Overall Status**: [READY / NOT READY / CONDITIONAL]207208### Blocking Items209[List any items that must be resolved before launch]210211### Conditional Items212[List items that have documented workarounds or accepted risk]213214### Sign-Offs Required215- [ ] Creative Director — Content and experience quality216- [ ] Technical Director — Technical health and stability217- [ ] QA Lead — Quality and test coverage218- [ ] Producer — Schedule and overall readiness219- [ ] Release Manager — Build and deployment readiness220```221222---223224## Phase 5: Save Checklist225226Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).227228If not in dry-run mode, ask: "May I write this to `production/releases/launch-checklist-[date].md`?"229230If yes, write the file, creating directories as needed.231232---233234## Phase 6: Next Steps235236- Run `/gate-check` to get a formal PASS/CONCERNS/FAIL verdict before launch.237- Coordinate sign-offs via `/team-release`.238239---240241**Source:** [`Donchitos/Claude-Code-Game-Studios`](https://github.com/Donchitos/Claude-Code-Game-Studios) → `.claude/skills/launch-checklist/SKILL.md`