Rust Game Slice Planning
Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.
Core Workflow
- Write or recover a short design brief: title, short description, core loop, MVP, stretch goals, technical constraints, and target controls.
- Separate "must ship" mechanics from stretch goals. Keep the first milestone to the smallest playable loop.
- Convert the MVP into ordered slices. Each slice should compile, run, and add one visible player-facing capability.
- Give each slice acceptance checks that an agent can verify locally.
- Defer content expansion, visuals, extra systems, and balance work until the current slice is complete.
Read Next
Read references/slice-planning.md for the design brief template, slice order,
and anti-overbuilding checks.
Source Notes
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.
Source: hashgraph-online/awesome-codex-plugins → plugins/LVTD-LLC/skills/skills/rust-game-slice-planning/SKILL.md