If no argument is provided, output usage guidance and exit without spawning any agents:
Usage: /team-narrative [narrative content description] — describe the story content, scene, or narrative area to work on (e.g., boss encounter cutscene, faction intro dialogue, tutorial narrative). Do not use AskUserQuestion here; output the guidance directly.
When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Phase 0: Resolve Review Mode
- If
--review [mode] was passed as an argument, use that mode.
- Else read
production/review-mode.txt — use whatever is written there.
- Else default to
lean.
Modes:
full — spawn all director and lead gates as described
lean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
solo — skip all director gate spawning entirely; run the skill without any agent gates
Store the resolved mode for use in all subsequent phases.
Team Composition
- narrative-director — Story arcs, character design, dialogue strategy, narrative vision
- writer — Dialogue writing, lore entries, item descriptions, in-game text
- world-builder — World rules, faction design, history, geography, environmental storytelling
- art-director — Character visual design, environmental visual storytelling, cutscene/cinematic tone
- level-designer — Level layouts that serve the narrative, pacing, environmental storytelling beats
- localization-lead — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gaps
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: narrative-director — Story arcs, character design, narrative vision
subagent_type: writer — Dialogue writing, lore entries, in-game text
subagent_type: world-builder — World rules, faction design, history, geography
subagent_type: art-director — Character visual profiles, environmental visual storytelling, cinematic tone
subagent_type: level-designer — Level layouts that serve the narrative, pacing
subagent_type: localization-lead — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gaps
Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
Pipeline
Phase 1: Narrative Direction
Delegate to narrative-director:
- Define the narrative purpose of this content: what story beat does it serve?
- Identify characters involved, their motivations, and how this fits the overall arc
- Set the emotional tone and pacing targets
- Specify any lore dependencies or new lore this introduces
- Output: narrative brief with story requirements
Phase 2: World Foundation (parallel)
Delegate in parallel — issue all three Task calls simultaneously before waiting for any result:
- world-builder: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.
- writer: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.
- art-director: Define character visual design direction for key characters appearing in this content (silhouette, visual archetype, distinguishing features). Specify environmental visual storytelling elements for each key space (prop composition, lighting notes, spatial arrangement). Define tone palette and cinematic direction for any cutscenes or scripted sequences.
Phase 3: Level Narrative Integration
Delegate to level-designer:
- Review the narrative brief and lore foundation
- Design environmental storytelling elements in the level
- Place narrative triggers, dialogue zones, and discovery points
- Ensure pacing serves both gameplay and story
Phase 4: Review and Consistency
Delegate to narrative-director:
- Review all dialogue against character voice profiles
- Verify lore consistency across new and existing entries
- Confirm narrative pacing aligns with level design
- Check that all mysteries have documented "true answers"
Phase 5: Polish (parallel)
Delegate in parallel:
- writer: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent
- localization-lead: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants
- world-builder: Finalize canon levels for all new lore entries
Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
- Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
- Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
- Offer options via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
- Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
- ADR status is Proposed → do not implement; run
/architecture-decision first
- Scope too large → split into two stories via
/create-stories
- Conflicting instructions between ADR and story → surface the conflict, do not guess
File Write Protocol
All file writes (narrative docs, dialogue files, lore entries) are delegated to
sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?"
protocol. This orchestrator does not write files directly.
Output
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
Verdict: COMPLETE — narrative content delivered.
If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):
Verdict: BLOCKED — [reason]
Next Steps
- Run
/design-review on the narrative documents for consistency validation.
- Run
/localize extract to extract new strings for translation after dialogue is finalized.
- Run
/dev-story to implement dialogue triggers and narrative events in-engine.
Source: Donchitos/Claude-Code-Game-Studios → .claude/skills/team-narrative/SKILL.md
1---2name: team-narrative3description: Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.4---56If no argument is provided, output usage guidance and exit without spawning any agents:7> Usage: `/team-narrative [narrative content description]` — describe the story content, scene, or narrative area to work on (e.g., `boss encounter cutscene`, `faction intro dialogue`, `tutorial narrative`). Do not use `AskUserQuestion` here; output the guidance directly.89When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.1011**Decision Points:** At each phase transition, use `AskUserQuestion` to present12the user with the subagent's proposals as selectable options. Write the agent's13full analysis in conversation, then capture the decision with concise labels.14The user must approve before moving to the next phase.1516## Phase 0: Resolve Review Mode17181. If `--review [mode]` was passed as an argument, use that mode.192. Else read `production/review-mode.txt` — use whatever is written there.203. Else default to `lean`.2122Modes:23- `full` — spawn all director and lead gates as described24- `lean` — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)25- `solo` — skip all director gate spawning entirely; run the skill without any agent gates2627Store the resolved mode for use in all subsequent phases.2829## Team Composition30- **narrative-director** — Story arcs, character design, dialogue strategy, narrative vision31- **writer** — Dialogue writing, lore entries, item descriptions, in-game text32- **world-builder** — World rules, faction design, history, geography, environmental storytelling33- **art-director** — Character visual design, environmental visual storytelling, cutscene/cinematic tone34- **level-designer** — Level layouts that serve the narrative, pacing, environmental storytelling beats35- **localization-lead** — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gaps3637## How to Delegate3839Use the Task tool to spawn each team member as a subagent:40- `subagent_type: narrative-director` — Story arcs, character design, narrative vision41- `subagent_type: writer` — Dialogue writing, lore entries, in-game text42- `subagent_type: world-builder` — World rules, faction design, history, geography43- `subagent_type: art-director` — Character visual profiles, environmental visual storytelling, cinematic tone44- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing45- `subagent_type: localization-lead` — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gaps4647Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).4849## Pipeline5051### Phase 1: Narrative Direction52Delegate to **narrative-director**:53- Define the narrative purpose of this content: what story beat does it serve?54- Identify characters involved, their motivations, and how this fits the overall arc55- Set the emotional tone and pacing targets56- Specify any lore dependencies or new lore this introduces57- Output: narrative brief with story requirements5859### Phase 2: World Foundation (parallel)60Delegate in parallel — issue all three Task calls simultaneously before waiting for any result:61- **world-builder**: Create or update lore entries for factions, locations, and history relevant to this content. Cross-reference against existing lore for contradictions. Set canon level for new entries.62- **writer**: Draft character dialogue using voice profiles. Ensure all lines are under 120 characters, use named placeholders for variables, and are localization-ready.63- **art-director**: Define character visual design direction for key characters appearing in this content (silhouette, visual archetype, distinguishing features). Specify environmental visual storytelling elements for each key space (prop composition, lighting notes, spatial arrangement). Define tone palette and cinematic direction for any cutscenes or scripted sequences.6465### Phase 3: Level Narrative Integration66Delegate to **level-designer**:67- Review the narrative brief and lore foundation68- Design environmental storytelling elements in the level69- Place narrative triggers, dialogue zones, and discovery points70- Ensure pacing serves both gameplay and story7172### Phase 4: Review and Consistency73Delegate to **narrative-director**:74- Review all dialogue against character voice profiles75- Verify lore consistency across new and existing entries76- Confirm narrative pacing aligns with level design77- Check that all mysteries have documented "true answers"7879### Phase 5: Polish (parallel)80Delegate in parallel:81- **writer**: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent82- **localization-lead**: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants83- **world-builder**: Finalize canon levels for all new lore entries8485## Error Recovery Protocol8687If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:88891. **Surface immediately**: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases902. **Assess dependencies**: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.913. **Offer options** via AskUserQuestion with choices:92 - Skip this agent and note the gap in the final report93 - Retry with narrower scope94 - Stop here and resolve the blocker first954. **Always produce a partial report** — output whatever was completed. Never discard work because one agent blocked.9697Common blockers:98- Input file missing (story not found, GDD absent) → redirect to the skill that creates it99- ADR status is Proposed → do not implement; run `/architecture-decision` first100- Scope too large → split into two stories via `/create-stories`101- Conflicting instructions between ADR and story → surface the conflict, do not guess102103## File Write Protocol104105All file writes (narrative docs, dialogue files, lore entries) are delegated to106sub-agents spawned via Task. Each sub-agent enforces the "May I write to [path]?"107protocol. This orchestrator does not write files directly.108109## Output110111A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.112113Verdict: **COMPLETE** — narrative content delivered.114115If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):116117Verdict: **BLOCKED** — [reason]118119## Next Steps120121- Run `/design-review` on the narrative documents for consistency validation.122- Run `/localize extract` to extract new strings for translation after dialogue is finalized.123- Run `/dev-story` to implement dialogue triggers and narrative events in-engine.124125---126127**Source:** [`Donchitos/Claude-Code-Game-Studios`](https://github.com/Donchitos/Claude-Code-Game-Studios) → `.claude/skills/team-narrative/SKILL.md`