FLUX 3 Video Directing
Trigger
Any request to write, improve, storyboard, or critique a FLUX 3 video prompt.
This skill owns the CRAFT layer only: prompt anatomy, cinematography language,
scene/beat direction, and the example library.
Companion — mechanics live elsewhere
Tool selection, rate limits, polling, keyframe-index math, and contest workflow
live in the video-generation skill. Load it for generation mechanics; do not
restate them here. This skill tells you WHAT to write; that one tells you HOW to
run it. (That skill cross-links back here for prompt craft.)
The prompt anatomy (THE template)
The cross-source consensus shape. Write plain prose in this order — the harness
is a reasoning model, not a tag encoder, so keyword tricks and word-order hacks
do nothing:
[Shot type / camera movement] of [subject] in [setting].
[Subject action over time, with timing beats].
[Environmental motion over time].
Audio: [ambience + event-tied SFX + music direction, or "no music"].
Style: [cinematic style, lens, lighting, texture / film stock].
Constraints: [identity lock, no text, no logos, no extra characters, realistic motion].
The 9 rules (condensed)
- One clip = one shot. Write a shot direction, not a scene idea: who's in
frame, where the camera is, what moves, what changes over time, what's heard.
- Timing beats. FLUX 3 follows timelines: "0–5s: … 5–10s: …", "after three
seconds, a red light begins pulsing", "at the 2-second mark…".
- Audio section is mandatory (it's on by default — silence must be asked
for). Layer it: ambience + SFX bound to visible events with "as/when" +
music direction or explicit "no music".
- Camera language + pace. Use standard terms (push-in, dolly, truck, pan,
tilt, orbit/arc, crane, rack focus, handheld, locked-off, whip pan) and add
pace + what each phase reveals. For static: "the camera is entirely
motionless for the duration; movement occurs only from the subject."
- Anti-artifact phrasing is standard practice for video — see the tension
note below. "One true unbroken continuous shot, no cuts, no morphing",
"seamless throughout, consistent characters and world", "preserve face".
- Iterate one variable at a time. Keep a reusable style prefix identical
across clips for sequence consistency.
- Duration: 5–8s default (establishing/cutaway/insert/reaction/texture).
10–20s only when the subject stays stable and the action has a
beginning-middle-end. Don't default to 20s.
- Dialogue: quote exact lines, name a speaker visible on camera, give voice
qualities (accent, pace, "Beat." pauses, tone), "one at a time, never
overlapping" for multi-speaker — or let the model improvise from a situation.
- Split-screen works exceptionally well: "15-second split-screen, two equal
vertical halves, one continuous take, no cuts, perfectly frame-synchronized"
- per-half visibility rules + timed beats + matching rules.
Directing workflow
- Brief. One sentence: subject, mood, the single thing the viewer should
feel. Grounding: research anything with a real checkable appearance and put
camera-visible specifics (silhouette, materials, colors, era) in the prompt.
- Pick beats. For suspense/reveal/trailer work, choose beats from
references/suspense-and-trailer-structure.md (8-beat ominous-reveal table +
trailer templates). One beat = one clip.
- Write per-clip prompts with the anatomy above. Pull shot/movement/lighting
terms from
references/cinematography-vocabulary.md; steal proven phrasing
from references/prompt-library.md.
- Lock a reusable style prefix (e.g. "hyper realistic blockbuster cinematic,
anamorphic 35mm, heavy film grain, deep blacks") and repeat it verbatim in
every clip + continuation so the world never resets.
- Generate via the
video-generation skill's mechanics.
Two principles to hold throughout:
- Withhold ratio < 15%. The subject is visible for under 15% of total
runtime; everything else is evidence and reaction. Imagination out-scares pixels.
- Sound precedes image. The threat exists in audio before it exists visually
(wing beats, distant roar, stone cracking). Let the next shot's sound enter
before its picture (J-cut) to stitch clips seamlessly.
The negative-prompt tension (read this)
BFL's FLUX.2 image docs say "no negative prompts — describe what you want."
FLUX 3 video power users consistently use explicit prohibitions successfully
("no morphing, no timing offset, no extra characters"). For video, the constraint
line wins: treat "no X" prohibitions as standard practice. Both can coexist —
phrase the positive goal AND forbid the specific artifact.
Failure modes (top 8) + fixes
| Failure |
Fix |
| Invented/unwanted music |
Audio is on by default — always write an Audio: section; say "no music" explicitly |
| Quoted dialogue burns in as text/subtitles |
Make a speaker visible on camera; describe them; add "no on-screen text, no subtitles" |
| Multi-shot prompt blends into one take |
Consecutive shots must contrast in scale, location, or color |
| Morphing/drift mid-clip |
"one true unbroken continuous shot, no cuts, no morphing"; strong refs; identical style prefix; explicit physics + timing |
| Character inconsistency across clips |
Turnaround sheets; reference everywhere; video refs > stills; identical style prefix |
| Split-screen / multi-view desync |
"perfectly frame-synchronized", per-half visibility rules, matching rules, "no timing offset" |
| Overlong clip loses coherence |
5–8s unless the action has a full arc and a stable subject |
| Vague one-line prompt → generic output |
Director-style specificity: fill all six anatomy slots (camera + subject motion + environment motion + timing + audio + style + constraints) |
References
references/cinematography-vocabulary.md — lookup tables: 15 shot types,
16 movements, 14 lighting terms, 10 lens/DOF terms, each with emotional effect.
references/prompt-library.md — verbatim proven prompts (flick.art, X power
users, fluxproai templates, Runway/Sora/Kling/Veo fragments), each annotated
with why it works. Keep source attributions.
references/suspense-and-trailer-structure.md — 8-beat ominous-reveal table,
Derek Lieu 4-act + 30–60s teaser templates sized for chained FLUX clips,
pacing mechanics. Makes a creature teaser repeatable for any creature.
Pitfalls
- Don't write a scene idea — write a shot. "A scary forest" is not a prompt.
- Don't leave text/logos ambiguous: explicitly request (quoted, placed) or forbid
("no readable text, no logos").
- Don't pile unrelated sounds — audio mush. One ambience + event-tied SFX + optional score.
- Don't confirm a full reveal for suspense work — user taste is restraint with ONE
clear glimpse held for a beat, then gone. Confirm glimpse level before locking beats.
- Don't restate mechanics here; if a rule about rate limits/polling/keyframe indices
is needed, that belongs in
video-generation.
1---2name: flux3-video-directing3description: Use when writing or critiquing FLUX 3 video prompts.4---5
6# FLUX 3 Video Directing
7
8## Trigger
9Any request to write, improve, storyboard, or critique a FLUX 3 video prompt.
10This skill owns the CRAFT layer only: prompt anatomy, cinematography language,
11scene/beat direction, and the example library.
12
13## Companion — mechanics live elsewhere
14Tool selection, rate limits, polling, keyframe-index math, and contest workflow
15live in the `video-generation` skill. Load it for generation mechanics; do not
16restate them here. This skill tells you WHAT to write; that one tells you HOW to
17run it. (That skill cross-links back here for prompt craft.)
18
19## The prompt anatomy (THE template)
20The cross-source consensus shape. Write plain prose in this order — the harness
21is a reasoning model, not a tag encoder, so keyword tricks and word-order hacks
22do nothing:
23
24```
25[Shot type / camera movement] of [subject] in [setting].
26[Subject action over time, with timing beats].
27[Environmental motion over time].
28Audio: [ambience + event-tied SFX + music direction, or "no music"].
29Style: [cinematic style, lens, lighting, texture / film stock].
30Constraints: [identity lock, no text, no logos, no extra characters, realistic motion].
31```
32
33### The 9 rules (condensed)
341. **One clip = one shot.** Write a shot direction, not a scene idea: who's in
35 frame, where the camera is, what moves, what changes over time, what's heard.
362. **Timing beats.** FLUX 3 follows timelines: "0–5s: … 5–10s: …", "after three
37 seconds, a red light begins pulsing", "at the 2-second mark…".
383. **Audio section is mandatory** (it's on by default — silence must be asked
39 for). Layer it: ambience + SFX bound to visible events with "as/when" +
40 music direction or explicit "no music".
414. **Camera language + pace.** Use standard terms (push-in, dolly, truck, pan,
42 tilt, orbit/arc, crane, rack focus, handheld, locked-off, whip pan) and add
43 pace + what each phase reveals. For static: "the camera is entirely
44 motionless for the duration; movement occurs only from the subject."
455. **Anti-artifact phrasing is standard practice for video** — see the tension
46 note below. "One true unbroken continuous shot, no cuts, no morphing",
47 "seamless throughout, consistent characters and world", "preserve face".
486. **Iterate one variable at a time.** Keep a reusable style prefix identical
49 across clips for sequence consistency.
507. **Duration: 5–8s default** (establishing/cutaway/insert/reaction/texture).
51 10–20s only when the subject stays stable and the action has a
52 beginning-middle-end. Don't default to 20s.
538. **Dialogue:** quote exact lines, name a speaker visible on camera, give voice
54 qualities (accent, pace, "Beat." pauses, tone), "one at a time, never
55 overlapping" for multi-speaker — or let the model improvise from a situation.
569. **Split-screen works exceptionally well:** "15-second split-screen, two equal
57 vertical halves, one continuous take, no cuts, perfectly frame-synchronized"
58 + per-half visibility rules + timed beats + matching rules.
59
60## Directing workflow
611. **Brief.** One sentence: subject, mood, the single thing the viewer should
62 feel. Grounding: research anything with a real checkable appearance and put
63 camera-visible specifics (silhouette, materials, colors, era) in the prompt.
642. **Pick beats.** For suspense/reveal/trailer work, choose beats from
65 `references/suspense-and-trailer-structure.md` (8-beat ominous-reveal table +
66 trailer templates). One beat = one clip.
673. **Write per-clip prompts** with the anatomy above. Pull shot/movement/lighting
68 terms from `references/cinematography-vocabulary.md`; steal proven phrasing
69 from `references/prompt-library.md`.
704. **Lock a reusable style prefix** (e.g. "hyper realistic blockbuster cinematic,
71 anamorphic 35mm, heavy film grain, deep blacks") and repeat it verbatim in
72 every clip + continuation so the world never resets.
735. **Generate** via the `video-generation` skill's mechanics.
74
75Two principles to hold throughout:
76- **Withhold ratio < 15%.** The subject is visible for under 15% of total
77 runtime; everything else is evidence and reaction. Imagination out-scares pixels.
78- **Sound precedes image.** The threat exists in audio before it exists visually
79 (wing beats, distant roar, stone cracking). Let the next shot's sound enter
80 before its picture (J-cut) to stitch clips seamlessly.
81
82## The negative-prompt tension (read this)
83BFL's FLUX.2 **image** docs say "no negative prompts — describe what you want."
84FLUX 3 **video** power users consistently use explicit prohibitions successfully
85("no morphing, no timing offset, no extra characters"). For video, the constraint
86line wins: treat "no X" prohibitions as standard practice. Both can coexist —
87phrase the positive goal AND forbid the specific artifact.
88
89## Failure modes (top 8) + fixes
90| Failure | Fix |
91|---|---|
92| Invented/unwanted music | Audio is on by default — always write an Audio: section; say "no music" explicitly |
93| Quoted dialogue burns in as text/subtitles | Make a speaker visible on camera; describe them; add "no on-screen text, no subtitles" |
94| Multi-shot prompt blends into one take | Consecutive shots must contrast in scale, location, or color |
95| Morphing/drift mid-clip | "one true unbroken continuous shot, no cuts, no morphing"; strong refs; identical style prefix; explicit physics + timing |
96| Character inconsistency across clips | Turnaround sheets; reference everywhere; video refs > stills; identical style prefix |
97| Split-screen / multi-view desync | "perfectly frame-synchronized", per-half visibility rules, matching rules, "no timing offset" |
98| Overlong clip loses coherence | 5–8s unless the action has a full arc and a stable subject |
99| Vague one-line prompt → generic output | Director-style specificity: fill all six anatomy slots (camera + subject motion + environment motion + timing + audio + style + constraints) |
100
101## References
102- `references/cinematography-vocabulary.md` — lookup tables: 15 shot types,
103 16 movements, 14 lighting terms, 10 lens/DOF terms, each with emotional effect.
104- `references/prompt-library.md` — verbatim proven prompts (flick.art, X power
105 users, fluxproai templates, Runway/Sora/Kling/Veo fragments), each annotated
106 with why it works. Keep source attributions.
107- `references/suspense-and-trailer-structure.md` — 8-beat ominous-reveal table,
108 Derek Lieu 4-act + 30–60s teaser templates sized for chained FLUX clips,
109 pacing mechanics. Makes a creature teaser repeatable for any creature.
110
111## Pitfalls
112- Don't write a scene idea — write a shot. "A scary forest" is not a prompt.
113- Don't leave text/logos ambiguous: explicitly request (quoted, placed) or forbid
114 ("no readable text, no logos").
115- Don't pile unrelated sounds — audio mush. One ambience + event-tied SFX + optional score.
116- Don't confirm a full reveal for suspense work — user taste is restraint with ONE
117 clear glimpse held for a beat, then gone. Confirm glimpse level before locking beats.
118- Don't restate mechanics here; if a rule about rate limits/polling/keyframe indices
119 is needed, that belongs in `video-generation`.