Visual Character Design
Build visual reference documents that artists and image models can work from. Transforms character sheets (personality, arc, voice) into physical appearance descriptions with hex color palettes.
When to use
- User asks for "visual profiles", "character art descriptions", "appearance references", "what do they look like"
- Preparing art direction for illustrator or image generation
- Building visual consistency across a project
Process
- Pull character sheets — read protagonist + companions from vault
- Check species/worldbuilding docs — verify established visual canon before inventing
- Write profiles — one section per character (see structure below)
- Humanizer pass — critical; visual descriptions accumulate AI tells faster than narrative prose
- Save to vault —
02-Characters/visual-profiles.md or similar
Structure per character
- Face — bone structure, skin tone/color, distinguishing features, scars/marks
- Eyes — color with specific shade reference, shape, notable qualities
- Hair — color, length, style, texture, organic elements
- Build — height, frame, muscle, movement patterns
- Clothing — layers, materials, colors, practical details
- Weapons/Magic — visible gear, how magic manifests visually
- Posture and manner — how they hold themselves, physical tics from dialogue section
- Palette table — hex codes for every element
See references/visual-profiles-workflow.md for detailed workflow and AI-tell patterns specific to visual descriptions.
Pitfalls
- Don't skip the humanizer pass — visual descriptions are AI-tell magnets
- Don't invent visual canon if species docs already establish appearance
- Don't use negative definitions ("no X, no Y") — describe what IS there
- Don't skip hex codes — essential for consistency across art/generation
- Don't make every character equally detailed — match to narrative importance
- Don't forget physical tics from character sheet dialogue sections
User-edit workflow
User frequently edits visual profiles directly and drops their version in chat. When this happens:
- Read their version carefully — note what they changed vs your draft
- Apply their changes to the vault file (don't re-present the whole thing)
- Cascade any fact changes to character sheets and canon (species, parentage, age, etc.)
- Common user corrections: height/build adjustments, hairstyle preferences, skin tone wording, removing decorative details
Relationship to other skills
- character-builder: builds personality/arc/voice. This skill takes those sheets as INPUT and produces visual appearance.
- humanizer: the humanizer pass is mandatory here. See reference file for visual-specific patterns.
- narrative: this skill feeds into narrative when describing characters in prose.
1---2name: visual-character-design3description: Build art-ready visual character profiles from character sheets. Specific enough to draw from or feed to image models. Includes humanizer pass for visual-specific AI tells.4---5
6# Visual Character Design
7
8Build visual reference documents that artists and image models can work from. Transforms character sheets (personality, arc, voice) into physical appearance descriptions with hex color palettes.
9
10## When to use
11
12- User asks for "visual profiles", "character art descriptions", "appearance references", "what do they look like"
13- Preparing art direction for illustrator or image generation
14- Building visual consistency across a project
15
16## Process
17
181. **Pull character sheets** — read protagonist + companions from vault
192. **Check species/worldbuilding docs** — verify established visual canon before inventing
203. **Write profiles** — one section per character (see structure below)
214. **Humanizer pass** — critical; visual descriptions accumulate AI tells faster than narrative prose
225. **Save to vault** — `02-Characters/visual-profiles.md` or similar
23
24## Structure per character
25
26- **Face** — bone structure, skin tone/color, distinguishing features, scars/marks
27- **Eyes** — color with specific shade reference, shape, notable qualities
28- **Hair** — color, length, style, texture, organic elements
29- **Build** — height, frame, muscle, movement patterns
30- **Clothing** — layers, materials, colors, practical details
31- **Weapons/Magic** — visible gear, how magic manifests visually
32- **Posture and manner** — how they hold themselves, physical tics from dialogue section
33- **Palette table** — hex codes for every element
34
35See `references/visual-profiles-workflow.md` for detailed workflow and AI-tell patterns specific to visual descriptions.
36
37## Pitfalls
38
39- Don't skip the humanizer pass — visual descriptions are AI-tell magnets
40- Don't invent visual canon if species docs already establish appearance
41- Don't use negative definitions ("no X, no Y") — describe what IS there
42- Don't skip hex codes — essential for consistency across art/generation
43- Don't make every character equally detailed — match to narrative importance
44- Don't forget physical tics from character sheet dialogue sections
45
46## User-edit workflow
47
48User frequently edits visual profiles directly and drops their version in chat. When this happens:
491. Read their version carefully — note what they changed vs your draft
502. Apply their changes to the vault file (don't re-present the whole thing)
513. Cascade any fact changes to character sheets and canon (species, parentage, age, etc.)
524. Common user corrections: height/build adjustments, hairstyle preferences, skin tone wording, removing decorative details
53
54## Relationship to other skills
55
56- **character-builder**: builds personality/arc/voice. This skill takes those sheets as INPUT and produces visual appearance.
57- **humanizer**: the humanizer pass is mandatory here. See reference file for visual-specific patterns.
58- **narrative**: this skill feeds into narrative when describing characters in prose.