Design Studio
Unified design skill. One entry point, two engines, one design system file.
DESIGN.md: The Design System File
Create or update DESIGN.md when establishing or changing reusable visual rules. For a review or a small edit that leaves those rules unchanged, use existing design context and deliver the requested review or edit. Read an existing DESIGN.md before design work.
Format
Follow the Google DESIGN.md spec. Structure:
---
version: alpha
name: <Project Name>
colors:
primary: "#hex"
secondary: "#hex"
tertiary: "#hex"
neutral: "#hex"
typography:
h1:
fontFamily: <Font Name>
fontSize: 48px
fontWeight: 600
lineHeight: 1.1
body-md:
fontFamily: <Font Name>
fontSize: 16px
fontWeight: 400
rounded:
sm: 4px
md: 8px
spacing:
sm: 8px
md: 16px
lg: 32px
components:
button-primary:
backgroundColor: "{colors.tertiary}"
textColor: "#fff"
---
## Overview
<Brand personality, audience, emotional intent>
## Colors
<Palette rationale and usage rules>
## Typography
<Type hierarchy and pairing logic>
## Layout
<Grid system, spacing rhythm>
## Elevation & Depth
<Shadows, layers, or flat alternatives>
## Shapes
<Corner radius language>
## Components
<Button, card, input, chip specs with token refs>
## Do's and Don'ts
<Guardrails>
DESIGN.md Lifecycle
| Scenario |
Action |
| No DESIGN.md exists and the task establishes visual rules |
Copy shared/DESIGN-template.md to project root, rename to DESIGN.md, fill in during session |
| DESIGN.md exists, user says "redesign" / "重新設計" |
Run shared/redesign-protocol.md first — detect Preserve vs Overhaul, audit the current state — then rewrite DESIGN.md accordingly |
| DESIGN.md exists, user wants changes |
Read first, then expand/modify specific sections. Preserve unchanged tokens. |
| DESIGN.md exists, new task on same project |
Read first, stay consistent with existing tokens unless user says otherwise |
Iron rule: Always read existing DESIGN.md before starting work. The design grows from what's already there, not from zero.
Where Process Files Go
DESIGN.md is the only design file that belongs in the project root. Every working file a design session produces goes in docs/design/:
| File |
Engine |
Holds |
docs/design/decisions.md |
cinematic-ui |
Phase 1 — director, film reference, shell-ban list, uniqueness audit |
docs/design/storyboard.md |
cinematic-ui |
Phase 2 — scene-by-scene treatment |
docs/design/compiled-spec.md |
cinematic-ui |
Phase 3 — the sole implementation source (web) |
docs/design/slide-spec.md |
cinematic-ui |
Phase 3 — replaces compiled-spec.md for PPTX |
docs/design/product-facts.md |
practical |
Verified product facts gathered before designing |
docs/design/brand-spec.md |
shared |
Frozen brand asset paths and extracted colors |
Create the directory if it does not exist. Bare filenames elsewhere in this skill and its sub-skills resolve against docs/design/.
These are session working state, not project assets. A user opening the repo root should see DESIGN.md and their own files, not six intermediate artifacts from one design run.
Route Decision
After reading DESIGN.md (or deciding to create one), route to the right engine:
| Signal |
Engine |
Sub-skill |
| Director, film, cinema, editorial feel |
Cinematic |
cinematic-ui/GUIDE.md |
| High-end static website with visual narrative |
Cinematic |
cinematic-ui/GUIDE.md |
| Prototype, mockup, interactive demo |
Practical |
practical/GUIDE.md |
| PPT, slides, deck, 簡報 |
Practical |
practical/GUIDE.md |
| Animation, motion, MP4, GIF |
Practical |
practical/GUIDE.md |
| Expert review, critique, scoring |
Practical |
practical/GUIDE.md |
| Infographic, data visualization |
Practical |
practical/GUIDE.md |
| App/iOS/Android prototype |
Practical |
practical/GUIDE.md |
| Quick design variants (3 directions) |
Practical |
practical/GUIDE.md |
| Ambiguous / "make something good" |
Practical (Fallback advisor) |
practical/GUIDE.md |
| Brand materials with specific brand |
Either — use shared brand protocol |
Depends on output type |
| New brand identity from scratch (logo concepting, brand-kit board) |
Practical |
practical/GUIDE.md → practical/references/brand-identity-board.md |
| High-conversion LP (explicit CTA / value props / conversion goal) |
Hand off |
landing-page-studio skill — it reads this skill's shared rules and style library, then runs its own conversion workflow |
| Web-based deck — live presenting, presenter mode, deploy to a URL (not an editable PPTX) |
Hand off |
open-slide-studio skill — this skill supplies DESIGN.md and the style direction; it owns the open-slide workspace, authoring hand-off, and delivery |
Ambiguous: Ask one question: "Do you have a film or director in mind as visual reference, or want me to recommend directions?"
Session Flow (this file drives every session)
Context — Read DESIGN.md if it exists (lifecycle table above); create one from shared/DESIGN-template.md when the task establishes visual rules.
Shared rules — Read shared/anti-slop.md, shared/hard-rules.md, shared/guardrails.md, shared/brand-asset.md, shared/verification.md. They bind every route.
Route — Pick the engine from the Route Decision table, then read only that engine's GUIDE and run its workflow:
- Cinematic →
cinematic-ui/GUIDE.md — director + film → cinematic grammar → web structure, in 4 phases: decisions → storyboard → compiled-spec → build. Best for landing pages, brand websites, editorial layouts. References: cinematic-ui/references/ (200 directors, hero archetypes, compositions, color grades).
- Practical →
practical/GUIDE.md — task router → brand protocol → Fallback advisor → Junior Designer. Best for prototypes, presentations, animations, reviews, infographics. References: practical/references/ (40 styles, animation pitfalls, slide decks, critique guide).
A GUIDE is an execution manual, not a separate skill: it runs inside this session, under the shared rules and the DESIGN.md context already loaded. This file stays in charge of steps 4–6.
During design — Record new or changed reusable colors, typography, spacing, and component rules in DESIGN.md.
Before delivery — Run shared/verification.md; if visual rules changed, make DESIGN.md reflect the final design.
On revisit — Read DESIGN.md first. Expand, don't restart.
Hybrid Tasks
When both engines apply, pick the one matching the primary output. Reference the other's principles where useful. Never mix workflows.
PPTX
Both engines produce PPTX. Cinematic uses PptxGenJS natively. Practical uses HTML deck → PptxGenJS export. Read the PPTX reference from the chosen route.
1---2name: design-studio3description: Unified design skill for ALL design work — websites, apps, presentations, animations, prototypes, infographics, branding. Creates or updates DESIGN.md (Google format) when establishing or changing the project's visual identity. Routes to cinematic-ui or practical engines based on task. This skill MUST be used for any design task. MUST trigger on: 設計, design, 原型, prototype, PPT, 投影片, slides, 動畫, animation, 簡報, deck, landing page, website, UI, mockup, MP4, GIF, infographic, branding, logo, 評審, critique, film-inspired, cinematic.4---56# Design Studio78Unified design skill. One entry point, two engines, one design system file.910## DESIGN.md: The Design System File1112Create or update `DESIGN.md` when establishing or changing reusable visual rules. For a review or a small edit that leaves those rules unchanged, use existing design context and deliver the requested review or edit. Read an existing `DESIGN.md` before design work.1314### Format1516Follow the [Google DESIGN.md spec](https://github.com/google-labs-code/design.md). Structure:1718```markdown19---20version: alpha21name: <Project Name>22colors:23 primary: "#hex"24 secondary: "#hex"25 tertiary: "#hex"26 neutral: "#hex"27typography:28 h1:29 fontFamily: <Font Name>30 fontSize: 48px31 fontWeight: 60032 lineHeight: 1.133 body-md:34 fontFamily: <Font Name>35 fontSize: 16px36 fontWeight: 40037rounded:38 sm: 4px39 md: 8px40spacing:41 sm: 8px42 md: 16px43 lg: 32px44components:45 button-primary:46 backgroundColor: "{colors.tertiary}"47 textColor: "#fff"48---4950## Overview51<Brand personality, audience, emotional intent>5253## Colors54<Palette rationale and usage rules>5556## Typography57<Type hierarchy and pairing logic>5859## Layout60<Grid system, spacing rhythm>6162## Elevation & Depth63<Shadows, layers, or flat alternatives>6465## Shapes66<Corner radius language>6768## Components69<Button, card, input, chip specs with token refs>7071## Do's and Don'ts72<Guardrails>73```7475### DESIGN.md Lifecycle7677| Scenario | Action |78|----------|--------|79| No DESIGN.md exists and the task establishes visual rules | Copy `shared/DESIGN-template.md` to project root, rename to `DESIGN.md`, fill in during session |80| DESIGN.md exists, user says "redesign" / "重新設計" | Run `shared/redesign-protocol.md` first — detect Preserve vs Overhaul, audit the current state — then rewrite DESIGN.md accordingly |81| DESIGN.md exists, user wants changes | **Read first**, then expand/modify specific sections. Preserve unchanged tokens. |82| DESIGN.md exists, new task on same project | **Read first**, stay consistent with existing tokens unless user says otherwise |8384**Iron rule**: Always read existing DESIGN.md before starting work. The design grows from what's already there, not from zero.8586## Where Process Files Go8788`DESIGN.md` is the only design file that belongs in the project root. Every working file a design session produces goes in `docs/design/`:8990| File | Engine | Holds |91|------|--------|-------|92| `docs/design/decisions.md` | cinematic-ui | Phase 1 — director, film reference, shell-ban list, uniqueness audit |93| `docs/design/storyboard.md` | cinematic-ui | Phase 2 — scene-by-scene treatment |94| `docs/design/compiled-spec.md` | cinematic-ui | Phase 3 — the sole implementation source (web) |95| `docs/design/slide-spec.md` | cinematic-ui | Phase 3 — replaces compiled-spec.md for PPTX |96| `docs/design/product-facts.md` | practical | Verified product facts gathered before designing |97| `docs/design/brand-spec.md` | shared | Frozen brand asset paths and extracted colors |9899Create the directory if it does not exist. Bare filenames elsewhere in this skill and its sub-skills resolve against `docs/design/`.100101These are session working state, not project assets. A user opening the repo root should see `DESIGN.md` and their own files, not six intermediate artifacts from one design run.102103## Route Decision104105After reading DESIGN.md (or deciding to create one), route to the right engine:106107| Signal | Engine | Sub-skill |108|--------|--------|-----------|109| Director, film, cinema, editorial feel | **Cinematic** | `cinematic-ui/GUIDE.md` |110| High-end static website with visual narrative | **Cinematic** | `cinematic-ui/GUIDE.md` |111| Prototype, mockup, interactive demo | **Practical** | `practical/GUIDE.md` |112| PPT, slides, deck, 簡報 | **Practical** | `practical/GUIDE.md` |113| Animation, motion, MP4, GIF | **Practical** | `practical/GUIDE.md` |114| Expert review, critique, scoring | **Practical** | `practical/GUIDE.md` |115| Infographic, data visualization | **Practical** | `practical/GUIDE.md` |116| App/iOS/Android prototype | **Practical** | `practical/GUIDE.md` |117| Quick design variants (3 directions) | **Practical** | `practical/GUIDE.md` |118| Ambiguous / "make something good" | **Practical** (Fallback advisor) | `practical/GUIDE.md` |119| Brand materials with specific brand | **Either** — use shared brand protocol | Depends on output type |120| New brand identity from scratch (logo concepting, brand-kit board) | **Practical** | `practical/GUIDE.md` → `practical/references/brand-identity-board.md` |121| High-conversion LP (explicit CTA / value props / conversion goal) | **Hand off** | `landing-page-studio` skill — it reads this skill's shared rules and style library, then runs its own conversion workflow |122| Web-based deck — live presenting, presenter mode, deploy to a URL (not an editable PPTX) | **Hand off** | `open-slide-studio` skill — this skill supplies DESIGN.md and the style direction; it owns the open-slide workspace, authoring hand-off, and delivery |123124**Ambiguous**: Ask one question: "Do you have a film or director in mind as visual reference, or want me to recommend directions?"125126## Session Flow (this file drives every session)1271281. **Context** — Read `DESIGN.md` if it exists (lifecycle table above); create one from `shared/DESIGN-template.md` when the task establishes visual rules.1292. **Shared rules** — Read `shared/anti-slop.md`, `shared/hard-rules.md`, `shared/guardrails.md`, `shared/brand-asset.md`, `shared/verification.md`. They bind every route.1303. **Route** — Pick the engine from the Route Decision table, then read **only** that engine's GUIDE and run its workflow:131 - **Cinematic** → `cinematic-ui/GUIDE.md` — director + film → cinematic grammar → web structure, in 4 phases: decisions → storyboard → compiled-spec → build. Best for landing pages, brand websites, editorial layouts. References: `cinematic-ui/references/` (200 directors, hero archetypes, compositions, color grades).132 - **Practical** → `practical/GUIDE.md` — task router → brand protocol → Fallback advisor → Junior Designer. Best for prototypes, presentations, animations, reviews, infographics. References: `practical/references/` (40 styles, animation pitfalls, slide decks, critique guide).133134 A GUIDE is an execution manual, not a separate skill: it runs inside this session, under the shared rules and the `DESIGN.md` context already loaded. This file stays in charge of steps 4–6.1354. **During design** — Record new or changed reusable colors, typography, spacing, and component rules in `DESIGN.md`.1365. **Before delivery** — Run `shared/verification.md`; if visual rules changed, make `DESIGN.md` reflect the final design.1376. **On revisit** — Read `DESIGN.md` first. Expand, don't restart.138139## Hybrid Tasks140141When both engines apply, pick the one matching the **primary output**. Reference the other's principles where useful. Never mix workflows.142143## PPTX144145Both engines produce PPTX. Cinematic uses PptxGenJS natively. Practical uses HTML deck → PptxGenJS export. Read the PPTX reference from the chosen route.