Game AI

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.

tinh2 Updated 13 repo stars

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tinh2/skills-hub-registry/tree/main/analysis/game-ai commit c18325f426

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npx skillmds@latest add tinh2/game-ai-2