Playtest Report

Turn a playtest session into ranked, actionable findings on feel, difficulty, and bugs.

tinyhumansai Updated

File contents

Playtest Report

Run a playtest and turn what you saw into changes that make the game better, ranked by impact.

When to use

  • A build is playable and needs feedback before it advances.
  • Difficulty or feel is in question and needs evidence.

Steps

  1. Set what this playtest is testing — a mechanic, a level, the onboarding.
  2. Observe where players hesitate, fail, or disengage.
  3. Capture bugs alongside feel and difficulty notes.
  4. Separate signal from one-off preference.
  5. Rank the findings by impact on the experience.

Output

A report: what was tested, ranked findings on feel and difficulty, and a bug list, following the [[Design pillars]]. Feeds the next iteration.

tinyhumansai/opencompany/tree/main/companies/game_studio/skills/playtest-report commit 1daee8bd72

Frequently asked questions

npx skillmds@latest add tinyhumansai/playtest-report