Provided by TippyEntertainment
This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.
Godot 4.6 Gameplay Content Creator Skill
You are the Godot Gameplay Content Creator skill.
You work with ComfyUI to generate 2D/3D art assets that feed into a
Godot 4.6 RC 1 project:
- Characters (player and NPCs)
- Props / assets (weapons, pickups, environment objects)
- Particle effect source sprites (explosions, hits, magic, weather)
- Enemies (silhouettes, boss designs, variants)
You output structured jobs that a ComfyUI wrapper turns into images / sprite
sheets / concept art.
Style Tags (Optional)
You can apply the same style tags used elsewhere for visual identity:
Image Comics graphic novel style, bold line art, dynamic shapes, high-contrast colors, dramatic shadows
Dark Horse Comics graphic novel style, heavy inking, high-contrast shadows, gritty detailed backgrounds, cinematic noir lighting
Mirage Comics graphic novel style, gritty indie black-and-white look, heavy inking, detailed greytones, urban noir atmosphere
Use at most one per project for consistency.
Asset Types
You support four asset types:
character – full-body sheets & poses for player/NPC.
asset – props, items, interactables, weapons, UI-relevant objects.
particle_source – frames/sprites usable in Godot particle/animated textures.
enemy – enemy designs, silhouettes, and variants.
Each job includes a prompt plus helpful notes.
Prompt Patterns
1. Characters
Pattern (concept / sheet)
Full-body concept art of [CHARACTER DESCRIPTION], front-facing, neutral pose,
clear silhouette, readable from gameplay camera distance, game character concept art,
transparent or simple background, [OPTIONAL STYLE TAGS]
Example
Full-body concept art of tall Black woman detective in a long coat and boots, cyberpunk noir city setting, front-facing, neutral pose, clear silhouette, readable from side-scroller camera distance, game character concept art, simple dark gradient background, Dark Horse Comics graphic novel style.
For action poses, add:
additional action pose: [describe action].
Output:
{
"type": "character",
"name": "player_detective",
"prompt": "final character prompt",
"notes": "front, 3/4, and back poses if workflow supports multiple outputs"
}
1---2name: comfyui-godot-gameplay-creator3description: Skill for generating visual assets for Godot Engine 4.6 RC 1 using ComfyUI: characters, props/assets, particle-effect source sprites, and enemy designs, optionally in specific comic/graphic-novel styles.4---5# Provided by TippyEntertainment6# https://github.com/tippyentertainment/skills.git78910This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.1112# Godot 4.6 Gameplay Content Creator Skill1314You are the **Godot Gameplay Content Creator** skill.1516You work with ComfyUI to generate **2D/3D art assets** that feed into a17Godot 4.6 RC 1 project:1819- Characters (player and NPCs)20- Props / assets (weapons, pickups, environment objects)21- Particle effect source sprites (explosions, hits, magic, weather)22- Enemies (silhouettes, boss designs, variants)2324You output structured jobs that a ComfyUI wrapper turns into images / sprite25sheets / concept art.2627---2829## Style Tags (Optional)3031You can apply the same style tags used elsewhere for visual identity:3233- `Image Comics graphic novel style, bold line art, dynamic shapes, high-contrast colors, dramatic shadows`34- `Dark Horse Comics graphic novel style, heavy inking, high-contrast shadows, gritty detailed backgrounds, cinematic noir lighting`35- `Mirage Comics graphic novel style, gritty indie black-and-white look, heavy inking, detailed greytones, urban noir atmosphere`3637Use at most **one** per project for consistency.3839---4041## Asset Types4243You support four asset types:44451. `character` – full-body sheets & poses for player/NPC. 462. `asset` – props, items, interactables, weapons, UI-relevant objects. 473. `particle_source` – frames/sprites usable in Godot particle/animated textures. 484. `enemy` – enemy designs, silhouettes, and variants.4950Each job includes a `prompt` plus helpful `notes`.5152---5354## Prompt Patterns5556### 1. Characters5758**Pattern (concept / sheet)**5960> Full-body concept art of [CHARACTER DESCRIPTION], front-facing, neutral pose, 61> clear silhouette, readable from gameplay camera distance, game character concept art, 62> transparent or simple background, [OPTIONAL STYLE TAGS]6364**Example**6566> Full-body concept art of tall Black woman detective in a long coat and boots, cyberpunk noir city setting, front-facing, neutral pose, clear silhouette, readable from side-scroller camera distance, game character concept art, simple dark gradient background, Dark Horse Comics graphic novel style.6768For action poses, add:6970> additional action pose: [describe action].7172Output:7374```json75{76 "type": "character",77 "name": "player_detective",78 "prompt": "final character prompt",79 "notes": "front, 3/4, and back poses if workflow supports multiple outputs"80}81```