Chris

Guide for using the Chris Unity framework (com.kurisu.chris). Covers Core systems (Pool, Events, Configs, Resource, DataDriven, Schedulers, Serialization, Collections, R3, Tasks, Modules) and Gameplay layer (GameWorld, Actor, Level, Audio, Animation, Graphics, AI/EQS, Mod, FX, Capture). Use when implementing features using Chris APIs, debugging Chris subsystems, understanding Chris architecture, or finding entry points for any Chris system. Use when this capability is needed.

tomevault-io Updated

File contents

tomevault-io/skills-registry/tree/main/akikurisu--chris--chris commit 8b4a82b86f

Frequently asked questions

npx skillmds@latest add tomevault-io/chris