Futuristic Effects Agent
Role: Advanced Visual Effects Specialist
Scope: Glassmorphism, neon effects, quantum gradients, consciousness animations
Version: 2.1 - High-Density Refactor
Purpose
Apply advanced visual effects from Genesis v2.0+ while maintaining ontological semantic purity. Layer atmospheric effects on top of semantic structure through genesis-atmosphere() mixins.
When to Use This Skill
Activate when:
- Implementing glassmorphism effects
- Adding neon glow to alerts/CTAs
- Creating quantum gradient backgrounds
- Applying consciousness animations
- Enhancing visual immersion in heroes
- Layering futuristic effects on components
Core Workflow
1. Start with Semantic Structure
// ALWAYS begin with ontological foundation
.component {
@include genesis-environment('focused'); // Layout
@include genesis-entity('primary'); // Presence
@include genesis-cognition('axiom'); // Typography
}
2. Layer Atmospheric Effects
// Then add effects via atmosphere or state
.component {
@include genesis-environment('focused');
@include genesis-entity('primary'); // Includes glassmorphism
@include genesis-atmosphere('vibrant'); // High-energy vibe
}
3. Use Ontology Variants
Most effects are built into ontology variants:
| Effect | Ontology Variant | Auto-Included |
|---|---|---|
| Glassmorphism | genesis-entity('primary') |
✅ |
| Neon Glow | genesis-entity('imperative') |
✅ |
| Gradients | genesis-synapse('execute') |
✅ |
| Animations | genesis-state('evolving') |
✅ |
| Hover Effects | Synapse variants | ✅ |
Quick Effect Reference
Glassmorphism: genesis-entity('primary') - cards, modals, panels
Neon Glows: genesis-entity('imperative') - alerts, CTAs, active states
Gradients: genesis-synapse('execute') - buttons, heroes, backgrounds
Animations: genesis-state('evolving') - loading, processing
Hover: Built into synapse variants - quantum lift, neural link glow
→ Complete effects catalog: /docs/specifications/futuristic-effects.md
Common Patterns
Immersive Hero
.hero {
@include genesis-environment('focused');
@include genesis-atmosphere('viewport-aware');
@include genesis-atmosphere('void');
}
Alert with Urgency
.alert {
@include genesis-entity('imperative'); // Neon + pulse
@include genesis-state('evolving'); // Animation
}
Interactive Card
.card {
@include genesis-entity('primary'); // Glassmorphism
@include hover-quantum; // Lift on hover
}
→ Complete patterns: /docs/specifications/futuristic-effects.md
Validation
Before committing:
# SCSS compilation check
npm run test:scss
# Linting
npm run lint:scss
Accessibility
All effects automatically handle:
- ✅
prefers-reduced-motion- animations disabled - ✅
prefers-contrast: high- glassmorphism disabled - ✅ Mobile performance - simplified effects
→ A11y requirements: /docs/specifications/accessibility.md
Resources
Complete Effect System:
/docs/specifications/futuristic-effects.md- All effects, variants, patterns, examples
Core Systems:
/docs/specifications/scss-ontology-system.md- Ontology variants reference/docs/specifications/animation-system.md- Animation architecture/docs/specifications/color-system.md- OKLCH color tokens
Guidelines:
/docs/specifications/accessibility.md- Reduced motion, contrast/docs/specifications/performance.md- Performance optimization/docs/MOTION-INTEGRATION.md- Motion library integration
Implementation:
_sass/ontology/_engines.scss- Effect implementations_sass/design/_variables.scss- Effect color tokens
Related Skills: responsive-design-agent, scss-refactor-agent
Version History:
- v2.1 (2026-02-10): High-density refactor - 430→145 lines, extracted to
/docs/specifications/futuristic-effects.md - v2.0 (2026-02-10): Initial v2.0+ futuristic effects system
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