Gecs Component Designer

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker components, making a component observable via `property_changed`, or wiring `@export_group` sync tiers for `CN_NetSync`. Use when this capability is needed.

tomevault-io Updated

File contents

tomevault-io/skills-registry/tree/main/csprance--gecs--gecs commit 2e48b7b299

Frequently asked questions

npx skillmds@latest add tomevault-io/gecs-component-designer