Implementing Gameplay Invariants

Translates game design prose into engine-neutral implementation invariants and validation checks. Use when implementing or reviewing game mechanics where idle, hold-only, mashing, spam, safe waiting, or repeated scoring pulses must be prevented from dominating skilled play. Use when this capability is needed.

tomevault-io Updated

File contents

tomevault-io/skills-registry/tree/main/abagames--claude-one-button-game-creation--claude-one-button-game-creation commit ce11c89603

Frequently asked questions

npx skillmds@latest add tomevault-io/implementing-gameplay-invariants