Libgdx 3d Rendering

Use when writing libGDX Java/Kotlin code involving 3D rendering — ModelBatch, ModelInstance, Model loading (G3DJ/G3DB/OBJ), ModelBuilder procedural meshes, Environment and lighting (DirectionalLight/PointLight), PerspectiveCamera, Materials and Attributes (ColorAttribute/TextureAttribute/BlendingAttribute), AnimationController, or camera controllers (CameraInputController/FirstPersonCameraController). Use when debugging black 3D models, missing lighting, wrong camera setup, animation not playing, or model disposal issues.

tomevault-io a666708 2 files · 14.5 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-graphics-3d commit a66670876d

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-3d-rendering