Libgdx Bullet Physics

Use when writing libGDX Java/Kotlin code involving 3D physics with the Bullet wrapper — btRigidBody, btDiscreteDynamicsWorld, collision shapes, ContactListener, raycasting, MotionState, or debug drawing. Use when debugging segfaults, native memory leaks, bodies not moving, or collision detection failures in the libGDX Bullet extension.

tomevault-io ea11525 2 files · 19.0 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-bullet-physics commit ea11525975

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-bullet-physics