Libgdx Framebuffer Pixmap

Use when writing libGDX Java/Kotlin code involving FrameBuffer (FBO), render-to-texture, post-processing, FloatFrameBuffer, GLFrameBuffer, Pixmap, runtime texture generation, screen capture, pixel manipulation, or PixmapIO. Use when debugging upside-down FBO rendering, FBO nesting issues, native memory leaks from Pixmap, or blend state corruption from post-processing.

tomevault-io 069b5e8 2 files · 16.0 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-framebuffer-pixmap commit 069b5e867e

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-framebuffer-pixmap