Libgdx Headless Backend

Use when writing libGDX Java/Kotlin code that runs without a display — dedicated game servers, CI/testing of non-rendering logic, procedural generation at build time, or headless simulation. Use when asking about HeadlessApplication, HeadlessApplicationConfiguration, updatesPerSecond, or what libGDX APIs work without OpenGL.

tomevault-io fb1eb47 2 files · 9.1 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-headless-backend commit fb1eb47f3d

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-headless-backend