Libgdx Particles

Use when writing libGDX Java/Kotlin code involving 2D or 3D particle effects — ParticleEffect, ParticleEffectPool, ParticleEmitter, particle loading, AssetManager integration, blend functions, or the 3D particle system (ParticleSystem, BillboardParticleBatch). Use when debugging frozen particles, compounding scale, pooled effect leaks, or wrong blend modes.

tomevault-io 94f92e0 2 files · 15.9 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-particles commit 94f92e0dfb

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-particles