Libgdx Shaders

Use when writing libGDX Java/Kotlin code involving ShaderProgram, GLSL shaders, custom SpriteBatch shaders, Mesh rendering, or uniform/attribute setup. Use when debugging black screen, white screen, shader compilation errors, or "works on desktop but broken on phone" issues.

tomevault-io dfdcad4 2 files · 12.0 KB Updated

File contents

tomevault-io/skills-registry/tree/main/kyu-n--gdx-claude-skills--libgdx-shaders commit dfdcad45b9

Frequently asked questions

npx skillmds@latest add tomevault-io/libgdx-shaders