Post-Processing Router
Routes to 3 specialized skills based on post-processing requirements.
Routing Protocol
- Classify — Identify effect type from user request
- Match — Apply signal matching rules below
- Combine — Most production scenes need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Start Here)
| Need |
Skill |
Signals |
| Pipeline setup, effect ordering |
postfx-composer |
EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects |
postfx-bloom |
bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color |
postfx-effects |
vignette, chromatic, DOF, grain, color grade, LUT, aberration |
Signal Matching
Primary Signals
postfx-composer (always start here for new projects):
- "set up post-processing"
- "configure effect pipeline"
- "create custom effect/pass"
- "render targets", "effect ordering"
postfx-bloom:
- "bloom", "glow", "luminance", "neon", "emissive"
- "selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- "chromatic aberration", "vignette", "depth of field", "DOF"
- "film grain", "noise", "color grading", "LUT", "tone mapping"
- "scanlines", "CRT", "god rays"
Confidence Scoring
- High (3+ signals) — Route directly to matched skill
- Medium (1-2 signals) — Route with composer as foundation
- Low (0 signals) — Start with
postfx-composer for setup
Common Combinations
Basic Post-Processing Setup (2 skills)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effects
Cinematic Scene (3 skills)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color grading
Neon/Cyberpunk Aesthetic (2 skills)
postfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignette
Custom Effect Development (1-2 skills)
postfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effects
Decision Table
| Effect Type |
Complexity |
Primary Skill |
Supporting Skill |
| Glow/bloom only |
Simple |
bloom |
composer |
| Cinematic look |
Medium |
effects |
composer + bloom |
| Custom effect |
Complex |
composer |
- |
| Selective bloom |
Medium |
bloom |
composer |
| Color grading |
Simple |
effects |
composer |
| Full production |
Complex |
All three |
- |
Effect Categories
Lighting Effects → postfx-bloom
- Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
- Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
- Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
- Film grain, noise, scanlines, CRT
Architecture → postfx-composer
- EffectComposer setup, effect ordering, custom effects, render targets
Integration with Other Domains
With R3F (r3f-*)
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glow
With Shaders (shaders-*)
shaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect class
With Particles (particles-*)
particles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → Atmosphere
With Audio (audio-*)
audio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberration
Quick Reference
| Effect |
Skill |
| Bloom |
postfx-bloom |
| Selective Bloom |
postfx-bloom |
| Vignette |
postfx-effects |
| Chromatic Aberration |
postfx-effects |
| Depth of Field |
postfx-effects |
| Film Grain/Noise |
postfx-effects |
| Color Grading |
postfx-effects |
| LUT |
postfx-effects |
| Tone Mapping |
postfx-effects |
| Custom Effects |
postfx-composer |
| Render Targets |
postfx-composer |
Temporal Collapse Stack
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grain
Fallback Behavior
- No framework context → Assume @react-three/postprocessing
- Unclear effect type → Start with
postfx-composer + postfx-bloom
- Performance concerns → Prioritize
postfx-composer optimization patterns
Converted and distributed by TomeVault — claim your Tome and manage your conversions.
1---2name: postfx-router3description: Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup. Use when this capability is needed.4---56# Post-Processing Router78Routes to 3 specialized skills based on post-processing requirements.910## Routing Protocol11121. **Classify** — Identify effect type from user request132. **Match** — Apply signal matching rules below143. **Combine** — Most production scenes need 2-3 skills together154. **Load** — Read matched SKILL.md files before implementation1617## Quick Route1819### Tier 1: Core (Start Here)20| Need | Skill | Signals |21|------|-------|---------|22| Pipeline setup, effect ordering | `postfx-composer` | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |23| Glow, luminance effects | `postfx-bloom` | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |24| Cinematic polish, color | `postfx-effects` | vignette, chromatic, DOF, grain, color grade, LUT, aberration |2526## Signal Matching2728### Primary Signals2930**postfx-composer** (always start here for new projects):31- "set up post-processing"32- "configure effect pipeline"33- "create custom effect/pass"34- "render targets", "effect ordering"3536**postfx-bloom**:37- "bloom", "glow", "luminance", "neon", "emissive"38- "selective bloom", "object glow", "UnrealBloomPass"3940**postfx-effects**:41- "chromatic aberration", "vignette", "depth of field", "DOF"42- "film grain", "noise", "color grading", "LUT", "tone mapping"43- "scanlines", "CRT", "god rays"4445### Confidence Scoring4647- **High (3+ signals)** — Route directly to matched skill48- **Medium (1-2 signals)** — Route with composer as foundation49- **Low (0 signals)** — Start with `postfx-composer` for setup5051## Common Combinations5253### Basic Post-Processing Setup (2 skills)54```55postfx-composer → Pipeline architecture, effect ordering56postfx-bloom → Basic glow effects57```5859### Cinematic Scene (3 skills)60```61postfx-composer → Pipeline setup, tone mapping62postfx-bloom → Subtle glow on lights63postfx-effects → Vignette, grain, color grading64```6566### Neon/Cyberpunk Aesthetic (2 skills)67```68postfx-bloom → High-intensity selective bloom69postfx-effects → Chromatic aberration, vignette70```7172### Custom Effect Development (1-2 skills)73```74postfx-composer → Custom Effect class, shader writing75postfx-effects → Reference existing effects76```7778## Decision Table7980| Effect Type | Complexity | Primary Skill | Supporting Skill |81|-------------|------------|---------------|------------------|82| Glow/bloom only | Simple | bloom | composer |83| Cinematic look | Medium | effects | composer + bloom |84| Custom effect | Complex | composer | - |85| Selective bloom | Medium | bloom | composer |86| Color grading | Simple | effects | composer |87| Full production | Complex | All three | - |8889## Effect Categories9091### Lighting Effects → postfx-bloom92- Bloom/glow, selective bloom, emissive enhancement, HDR luminance9394### Camera Effects → postfx-effects95- Chromatic aberration, vignette, depth of field, lens distortion9697### Color Effects → postfx-effects98- Tone mapping, color grading, LUT, hue/saturation99100### Texture Effects → postfx-effects101- Film grain, noise, scanlines, CRT102103### Architecture → postfx-composer104- EffectComposer setup, effect ordering, custom effects, render targets105106## Integration with Other Domains107108### With R3F (r3f-*)109```110r3f-fundamentals → Scene setup111postfx-composer → Effect pipeline112postfx-bloom → Object glow113```114115### With Shaders (shaders-*)116```117shaders-glsl → Custom effect shader code118postfx-composer → Wrap in Effect class119```120121### With Particles (particles-*)122```123particles-systems → Particle emitters124postfx-bloom → Particle glow125postfx-effects → Atmosphere126```127128### With Audio (audio-*)129```130audio-analysis → Frequency data131postfx-bloom → Audio-reactive bloom132postfx-effects → Audio-reactive aberration133```134135## Quick Reference136137| Effect | Skill |138|--------|-------|139| Bloom | `postfx-bloom` |140| Selective Bloom | `postfx-bloom` |141| Vignette | `postfx-effects` |142| Chromatic Aberration | `postfx-effects` |143| Depth of Field | `postfx-effects` |144| Film Grain/Noise | `postfx-effects` |145| Color Grading | `postfx-effects` |146| LUT | `postfx-effects` |147| Tone Mapping | `postfx-effects` |148| Custom Effects | `postfx-composer` |149| Render Targets | `postfx-composer` |150151## Temporal Collapse Stack152153```154postfx-composer → HDR pipeline, tone mapping, adaptive quality155postfx-bloom → Cosmic glow on digits, particles, UI156postfx-effects → Vignette (void edge), subtle chromatic, grain157```158159## Fallback Behavior160161- **No framework context** → Assume @react-three/postprocessing162- **Unclear effect type** → Start with `postfx-composer` + `postfx-bloom`163- **Performance concerns** → Prioritize `postfx-composer` optimization patterns164165---166> Converted and distributed by [TomeVault](https://tomevault.io/claim/bbeierle12) — claim your Tome and manage your conversions.167<!-- tomevault:4.0:skill_md:2026-04-11 -->