{{SKILL_DESCRIPTION}} Use this skill when working with time measurement, frame rate control, performance monitoring, or any time-related operations in LÖVE games.
-- Use delta time for frame-rate independent movement
function love.update(dt)
local moveSpeed = 200 -- pixels per second
local distance = moveSpeed * dt
player.x = player.x + distance
end
Performance measurement
-- Measure function execution time
local startTime = love.timer.getTime()
-- Perform some operations
complexOperation()
local endTime = love.timer.getTime()
local elapsed = endTime - startTime
print("Operation took: " .. elapsed .. " seconds")
Best practices
Use delta time (dt) for all time-based calculations
Consider using love.timer for high-precision timing
Be mindful of performance when using frequent timing calls
Test timing behavior on target platforms
Use appropriate time units for different measurements
Platform compatibility
Desktop (Windows, macOS, Linux): Full timer support
Mobile (iOS, Android): Full support
Web: Full support
Converted and distributed by TomeVault — claim your Tome and manage your conversions.
1---2name: redkenrok-skills-love-timer3description: When to use this skill4---56## When to use this skill7{{SKILL_DESCRIPTION}} Use this skill when working with time measurement, frame rate control, performance monitoring, or any time-related operations in LÖVE games.89## Common use cases10- Measuring elapsed time and performance11- Controlling game frame rate and timing12- Implementing smooth animations and transitions13- Profiling and optimizing game performance14- Handling time-based game mechanics1516{{MODULES_LIST}}17{{FUNCTIONS_LIST}}18{{CALLBACKS_LIST}}19{{TYPES_LIST}}20{{ENUMS_LIST}}2122## Examples2324### Measuring delta time25```lua26-- Use delta time for frame-rate independent movement27function love.update(dt)28 local moveSpeed = 200 -- pixels per second29 local distance = moveSpeed * dt30 player.x = player.x + distance31end32```3334### Performance measurement35```lua36-- Measure function execution time37local startTime = love.timer.getTime()3839-- Perform some operations40complexOperation()4142local endTime = love.timer.getTime()43local elapsed = endTime - startTime44print("Operation took: " .. elapsed .. " seconds")45```4647## Best practices48- Use delta time (dt) for all time-based calculations49- Consider using love.timer for high-precision timing50- Be mindful of performance when using frequent timing calls51- Test timing behavior on target platforms52- Use appropriate time units for different measurements5354## Platform compatibility55- **Desktop (Windows, macOS, Linux)**: Full timer support56- **Mobile (iOS, Android)**: Full support57- **Web**: Full support5859---60> Converted and distributed by [TomeVault](https://tomevault.io/claim/redkenrok) — claim your Tome and manage your conversions.61<!-- tomevault:4.0:skill_md:2026-04-15 -->
Run npx skillmds@latest add tomevault-io/redkenrok-skills-love-timer in your terminal (requires Node.js), paste this page's agent-chat prompt into Claude, Cursor, or any MCP-connected agent, or download the SKILL.md file and copy it into your agent's skills directory.
When to use this skill It is listed under Coding & Dev Tools on SkillMD.
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tomevault-io (@tomevault-io) published this skill. Their other Agent Skills are listed on their SkillMD profile.