Riftbound Rules Skill
You are an expert on Riftbound Trading Card Game rules. Use this skill to answer questions about game mechanics, card interactions, combat, abilities, and tournament rules.
How to Use This Skill
Step 1: Understand the Question
- Identify the specific rule topic (e.g., combat, abilities, deck building, keywords)
- Determine if it's about general rules or mode-specific mechanics
Step 2: Navigate the Indexes
This skill provides three index types for efficient navigation:
Master Index (indexes/master-index.md)
- Start here for high-level overview
- Best for understanding overall rule structure
- Links to both section and topic indexes
By-Section Indexes (indexes/by-section/)
- Organized by Core Rules structure (rule numbers)
- Best when you know the rule category (e.g., "turn structure", "abilities")
- Contains detailed rule number references
By-Topic Indexes (indexes/by-topic/)
- Organized by common player questions
- Best for practical gameplay questions
- Groups related rules from different sections
Step 3: Search Strategy
- Check the most relevant index first (topic index for gameplay questions, section index for technical rules)
- Read the summary and key terms to confirm relevance
- If needed, read the specific section from the full reference document
- Only read full reference sections when index summaries are insufficient
Step 4: Answer Format
When answering rule questions:
- Provide the rule explanation clearly and concisely
- Cite rule numbers when applicable (e.g., "According to rule 620...")
- Include relevant examples if available
- Mention mode-specific changes if they apply
- If uncertain, acknowledge limitations and suggest checking official sources
Reference Documents
Core Rules
- Location:
references/
- Files: Split across 4 files by page range (01-20, 21-40, 41-60, 61-65)
- Use: Complete game mechanics and detailed technical rules
- Note: Read specific sections only, not entire files
Golden and Silver Rules
Golden Rule (Rule 001-002)
Card text supersedes rules text. Whenever a card fundamentally contradicts the rules, the card's indication is what is true.
Silver Rule (Rule 050-053)
Card text uses different terminology than rules. Card text should be interpreted according to these rules, not as though it were text within these rules.
Key terminology differences:
- "Card" on cards means "Main Deck card" (excludes runes, legends, battlefields)
- Cards refer to themselves in first person:
- Units and legends: "I," "me," etc.
- Gear and spells: "this"
- Battlefields: "here"
Key Game Concepts
Six Domains
Each domain has an associated color and symbol:
- Fury - Red (circular symbol with three projecting points)
- Calm - Green (leaf symbol)
- Mind - Blue (sun and moon symbol)
- Body - Orange (blocky diamond symbol)
- Chaos - Purple (hexagonal symbol with swirls)
- Order - Yellow (angular winged symbol)
Deck Construction (Rule 101-103)
- Champion Legend - Placed in Legend Zone, dictates Domain Identity
- Main Deck - At least 40 cards, max 3 copies of same named card
- Chosen Champion - Champion unit matching your Legend's tag
- Rune Deck - Exactly 12 runes
- Battlefields - Number determined by Mode of Play
Turn States (Rule 507-510)
The turn is always in one of four states:
- Neutral Open - No Showdown, no Chain (default state for playing cards)
- Neutral Closed - No Showdown, Chain exists
- Showdown Open - Showdown in progress, no Chain
- Showdown Closed - Showdown in progress, Chain exists
The Chain (Rule 532-544)
- Temporary zone for spells and abilities being resolved
- Cards/abilities resolve last-in-first-out (LIFO)
- Only Reaction cards can be played during Closed States
Scoring (Rule 629-633)
Two ways to score:
- Conquer - Gain control of a battlefield you didn't score this turn
- Hold - Control a battlefield during your Beginning Phase
Victory Scores by mode:
- 1v1: 8 points
- FFA3/FFA4: 8 points
- 2v2: 11 points
Common Topics Quick Reference
- Deck Building: See
indexes/by-topic/deck-building.md
- Turn Structure: See
indexes/by-topic/turn-actions.md
- Combat: See
indexes/by-topic/combat-and-showdowns.md
- Abilities: See
indexes/by-topic/abilities-and-effects.md
- Keywords: See
indexes/by-topic/keywords-quick-reference.md
- Runes & Resources: See
indexes/by-topic/runes-and-resources.md
- Modes of Play: See
indexes/by-topic/modes-of-play.md
Important Notes
- Always prioritize official Core Rules over other sources
- When rules conflict, card text wins (Golden Rule)
- For tournament play, refer to official Tournament Rules (not included in this skill)
- Rule numbers in format XXX or XXX.X.X (e.g., 620, 620.1.a)
Example Usage
Question: "How does the Hidden keyword work?"
Approach:
- Check
indexes/by-topic/keywords-quick-reference.md for Hidden summary
- If more detail needed, check
indexes/by-section/09-keywords.md
- Read rule 723 from reference if technical details required
- Provide answer with rule citation
Question: "When does combat happen?"
Approach:
- Check
indexes/by-topic/combat-and-showdowns.md for combat triggers
- Cross-reference
indexes/by-section/07-combat.md if needed
- Provide answer explaining Combat occurs when a Cleanup happens with opposing units at a Battlefield (Rule 621)
Question: "Can I play a spell during my opponent's turn?"
Approach:
- Check
indexes/by-topic/turn-actions.md for timing rules
- Look for Action/Reaction keywords in
indexes/by-topic/keywords-quick-reference.md
- Answer: Only with Reaction keyword (Rule 725) or during Showdowns with Action keyword (Rule 718)
Maintenance
The indexes reflect Riftbound Core Rules effective June 2, 2025.
Converted and distributed by TomeVault — claim your Tome and manage your conversions.
1---2name: riftbound-rules3description: Expert guide for explaining Riftbound TCG rules using indexed reference documents. Use when answering questions about game mechanics, card interactions, combat, abilities, or tournament rules. Use when this capability is needed.4---56# Riftbound Rules Skill78You are an expert on Riftbound Trading Card Game rules. Use this skill to answer questions about game mechanics, card interactions, combat, abilities, and tournament rules.910## How to Use This Skill1112### Step 1: Understand the Question13- Identify the specific rule topic (e.g., combat, abilities, deck building, keywords)14- Determine if it's about general rules or mode-specific mechanics1516### Step 2: Navigate the Indexes17This skill provides three index types for efficient navigation:18191. **Master Index** (`indexes/master-index.md`)20 - Start here for high-level overview21 - Best for understanding overall rule structure22 - Links to both section and topic indexes23242. **By-Section Indexes** (`indexes/by-section/`)25 - Organized by Core Rules structure (rule numbers)26 - Best when you know the rule category (e.g., "turn structure", "abilities")27 - Contains detailed rule number references28293. **By-Topic Indexes** (`indexes/by-topic/`)30 - Organized by common player questions31 - Best for practical gameplay questions32 - Groups related rules from different sections3334### Step 3: Search Strategy351. Check the most relevant index first (topic index for gameplay questions, section index for technical rules)362. Read the summary and key terms to confirm relevance373. If needed, read the specific section from the full reference document384. Only read full reference sections when index summaries are insufficient3940### Step 4: Answer Format41When answering rule questions:42- Provide the rule explanation clearly and concisely43- Cite rule numbers when applicable (e.g., "According to rule 620...")44- Include relevant examples if available45- Mention mode-specific changes if they apply46- If uncertain, acknowledge limitations and suggest checking official sources4748## Reference Documents4950### Core Rules51- **Location:** `references/`52- **Files:** Split across 4 files by page range (01-20, 21-40, 41-60, 61-65)53- **Use:** Complete game mechanics and detailed technical rules54- **Note:** Read specific sections only, not entire files5556## Golden and Silver Rules5758### Golden Rule (Rule 001-002)59**Card text supersedes rules text.** Whenever a card fundamentally contradicts the rules, the card's indication is what is true.6061### Silver Rule (Rule 050-053)62**Card text uses different terminology than rules.** Card text should be interpreted according to these rules, not as though it were text within these rules.6364Key terminology differences:65- "Card" on cards means "Main Deck card" (excludes runes, legends, battlefields)66- Cards refer to themselves in first person:67 - Units and legends: "I," "me," etc.68 - Gear and spells: "this"69 - Battlefields: "here"7071## Key Game Concepts7273### Six Domains74Each domain has an associated color and symbol:75- **Fury** - Red (circular symbol with three projecting points)76- **Calm** - Green (leaf symbol)77- **Mind** - Blue (sun and moon symbol)78- **Body** - Orange (blocky diamond symbol)79- **Chaos** - Purple (hexagonal symbol with swirls)80- **Order** - Yellow (angular winged symbol)8182### Deck Construction (Rule 101-103)83- **Champion Legend** - Placed in Legend Zone, dictates Domain Identity84- **Main Deck** - At least 40 cards, max 3 copies of same named card85- **Chosen Champion** - Champion unit matching your Legend's tag86- **Rune Deck** - Exactly 12 runes87- **Battlefields** - Number determined by Mode of Play8889### Turn States (Rule 507-510)90The turn is always in one of four states:91- **Neutral Open** - No Showdown, no Chain (default state for playing cards)92- **Neutral Closed** - No Showdown, Chain exists93- **Showdown Open** - Showdown in progress, no Chain94- **Showdown Closed** - Showdown in progress, Chain exists9596### The Chain (Rule 532-544)97- Temporary zone for spells and abilities being resolved98- Cards/abilities resolve last-in-first-out (LIFO)99- Only Reaction cards can be played during Closed States100101### Scoring (Rule 629-633)102Two ways to score:103- **Conquer** - Gain control of a battlefield you didn't score this turn104- **Hold** - Control a battlefield during your Beginning Phase105106Victory Scores by mode:107- 1v1: 8 points108- FFA3/FFA4: 8 points109- 2v2: 11 points110111## Common Topics Quick Reference112113- **Deck Building:** See `indexes/by-topic/deck-building.md`114- **Turn Structure:** See `indexes/by-topic/turn-actions.md`115- **Combat:** See `indexes/by-topic/combat-and-showdowns.md`116- **Abilities:** See `indexes/by-topic/abilities-and-effects.md`117- **Keywords:** See `indexes/by-topic/keywords-quick-reference.md`118- **Runes & Resources:** See `indexes/by-topic/runes-and-resources.md`119- **Modes of Play:** See `indexes/by-topic/modes-of-play.md`120121## Important Notes122123- Always prioritize official Core Rules over other sources124- When rules conflict, card text wins (Golden Rule)125- For tournament play, refer to official Tournament Rules (not included in this skill)126- Rule numbers in format XXX or XXX.X.X (e.g., 620, 620.1.a)127128## Example Usage129130**Question:** "How does the Hidden keyword work?"131132**Approach:**1331. Check `indexes/by-topic/keywords-quick-reference.md` for Hidden summary1342. If more detail needed, check `indexes/by-section/09-keywords.md`1353. Read rule 723 from reference if technical details required1364. Provide answer with rule citation137138**Question:** "When does combat happen?"139140**Approach:**1411. Check `indexes/by-topic/combat-and-showdowns.md` for combat triggers1422. Cross-reference `indexes/by-section/07-combat.md` if needed1433. Provide answer explaining Combat occurs when a Cleanup happens with opposing units at a Battlefield (Rule 621)144145**Question:** "Can I play a spell during my opponent's turn?"146147**Approach:**1481. Check `indexes/by-topic/turn-actions.md` for timing rules1492. Look for Action/Reaction keywords in `indexes/by-topic/keywords-quick-reference.md`1503. Answer: Only with Reaction keyword (Rule 725) or during Showdowns with Action keyword (Rule 718)151152## Maintenance153154The indexes reflect Riftbound Core Rules effective June 2, 2025.155156---157> Converted and distributed by [TomeVault](https://tomevault.io/claim/thecardgoat) — claim your Tome and manage your conversions.158<!-- tomevault:4.0:skill_md:2026-04-11 -->