Shader Fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work. Use when this capability is needed.

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tomevault-io/skills-registry/tree/main/bbeierle12--skill-mcp-claude--shader-fundamentals commit 44ead310d1

Frequently asked questions

npx skillmds@latest add tomevault-io/shader-fundamentals